Algorithms Unlocked

Author: Thomas H. Cormen

Publisher: MIT Press

ISBN: 0262518805

Category: Computers

Page: 222

View: 7895

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For anyone who has ever wondered how computers solve problems, an engagingly written guide for nonexperts to the basics of computer algorithms. Have you ever wondered how your GPS can find the fastest way to your destination, selecting one route from seemingly countless possibilities in mere seconds? How your credit card account number is protected when you make a purchase over the Internet? The answer is algorithms. And how do these mathematical formulations translate themselves into your GPS, your laptop, or your smart phone? This book offers an engagingly written guide to the basics of computer algorithms. In Algorithms Unlocked, Thomas Cormen--coauthor of the leading college textbook on the subject--provides a general explanation, with limited mathematics, of how algorithms enable computers to solve problems. Readers will learn what computer algorithms are, how to describe them, and how to evaluate them. They will discover simple ways to search for information in a computer; methods for rearranging information in a computer into a prescribed order ("sorting"); how to solve basic problems that can be modeled in a computer with a mathematical structure called a "graph" (useful for modeling road networks, dependencies among tasks, and financial relationships); how to solve problems that ask questions about strings of characters such as DNA structures; the basic principles behind cryptography; fundamentals of data compression; and even that there are some problems that no one has figured out how to solve on a computer in a reasonable amount of time.

Algorithms Unlocked

Author: Thomas H. Cormen

Publisher: MIT Press

ISBN: 0262313235

Category: Computers

Page: 240

View: 6479

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Have you ever wondered how your GPS can find the fastest way to your destination, selecting one route from seemingly countless possibilities in mere seconds? How your credit card account number is protected when you make a purchase over the Internet? The answer is algorithms. And how do these mathematical formulations translate themselves into your GPS, your laptop, or your smart phone? This book offers an engagingly written guide to the basics of computer algorithms. In Algorithms Unlocked, Thomas Cormen -- coauthor of the leading college textbook on the subject -- provides a general explanation, with limited mathematics, of how algorithms enable computers to solve problems. Readers will learn what computer algorithms are, how to describe them, and how to evaluate them. They will discover simple ways to search for information in a computer; methods for rearranging information in a computer into a prescribed order ("sorting"); how to solve basic problems that can be modeled in a computer with a mathematical structure called a "graph" (useful for modeling road networks, dependencies among tasks, and financial relationships); how to solve problems that ask questions about strings of characters such as DNA structures; the basic principles behind cryptography; fundamentals of data compression; and even that there are some problems that no one has figured out how to solve on a computer in a reasonable amount of time.

Nine Algorithms That Changed the Future

The Ingenious Ideas That Drive Today's Computers

Author: John MacCormick

Publisher: Princeton University Press

ISBN: 0691147140

Category: Computers

Page: 219

View: 8499

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Every day, we use our computers to perform remarkable feats. A simple web search picks out a handful of relevant needles from the world's biggest haystack: the billions of pages on the World Wide Web. Uploading a photo to Facebook transmits millions of pieces of information over numerous error-prone network links, yet somehow a perfect copy of the photo arrives intact. Without even knowing it, we use public-key cryptography to transmit secret information like credit card numbers; and we use digital signatures to verify the identity of the websites we visit. How do our computers perform these tasks with such ease? This is the first book to answer that question in language anyone can understand, revealing the extraordinary ideas that power our PCs, laptops, and smartphones. Using vivid examples, John MacCormick explains the fundamental "tricks" behind nine types of computer algorithms, including artificial intelligence (where we learn about the "nearest neighbor trick" and "twenty questions trick"), Google's famous PageRank algorithm (which uses the "random surfer trick"), data compression, error correction, and much more. These revolutionary algorithms have changed our world: this book unlocks their secrets, and lays bare the incredible ideas that our computers use every day.

Algorithmic Puzzles

Author: Anany Levitin,Maria Levitin

Publisher: OUP USA

ISBN: 0199740445

Category: Computers

Page: 257

View: 1020

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Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.

Advanced Data Structures

Author: Peter Brass

Publisher: Cambridge University Press

ISBN: 0521880378

Category: Computers

Page: 456

View: 5581

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Advanced Data Structures presents a comprehensive look at the ideas, analysis, and implementation details of data structures as a specialized topic in applied algorithms. Data structures are how data is stored within a computer, and how one can go about searching for data within. This text examines efficient ways to search and update sets of numbers, intervals, or strings by various data structures, such as search trees, structures for sets of intervals or piece-wise constant functions, orthogonal range search structures, heaps, union-find structures, dynamization and persistence of structures, structures for strings, and hash tables. This is the first volume to show data structures as a crucial algorithmic topic, rather than relegating them as trivial material used to illustrate object-oriented programming methodology, filling a void in the ever-increasing computer science market. Numerous code examples in C and more than 500 references make Advanced Data Structures an indispensable text. topic. Numerous code examples in C and more than 500 references make Advanced Data Structures an indispensable text.

Algorithm Design: Pearson New International Edition

Author: Jon Kleinberg,Eva Tardos

Publisher: Pearson Higher Ed

ISBN: 1292037040

Category: Computers

Page: 832

View: 8138

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August 6, 2009 Author, Jon Kleinberg, was recently cited in the New York Times for his statistical analysis research in the Internet age. Algorithm Design introduces algorithms by looking at the real-world problems that motivate them. The book teaches students a range of design and analysis techniques for problems that arise in computing applications. The text encourages an understanding of the algorithm design process and an appreciation of the role of algorithms in the broader field of computer science.

Essential Algorithms

A Practical Approach to Computer Algorithms

Author: Rod Stephens

Publisher: John Wiley & Sons

ISBN: 1118797299

Category: Computers

Page: 624

View: 5289

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A friendly and accessible introduction to the most useful algorithms Computer algorithms are the basic recipes for programming. Professional programmers need to know how to use algorithms to solve difficult programming problems. Written in simple, intuitive English, this book describes how and when to use the most practical classic algorithms, and even how to create new algorithms to meet future needs. The book also includes a collection of questions that can help readers prepare for a programming job interview. Reveals methods for manipulating common data structures such as arrays, linked lists, trees, and networks Addresses advanced data structures such as heaps, 2-3 trees, B-trees Addresses general problem-solving techniques such as branch and bound, divide and conquer, recursion, backtracking, heuristics, and more Reviews sorting and searching, network algorithms, and numerical algorithms Includes general problem-solving techniques such as brute force and exhaustive search, divide and conquer, backtracking, recursion, branch and bound, and more In addition, Essential Algorithms features a companion website that includes full instructor materials to support training or higher ed adoptions.

Algorithms Illuminated, Part 1

The Basics

Author: Tim Roughgarden

Publisher: N.A

ISBN: 9780999282908

Category: Computer algorithms

Page: 218

View: 999

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Algorithms Illuminated is an accessible introduction to algorithms for anyone with at least a little programming experience, based on a sequence of popular online courses. Part 1 covers asymptotic analysis and big-O notation, divide-and-conquer algorithms, randomized algorithms, and several famous algorithms for sorting and selection.

The Design of Approximation Algorithms

Author: David P. Williamson,David B. Shmoys

Publisher: Cambridge University Press

ISBN: 1139498177

Category: Computers

Page: N.A

View: 3764

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Discrete optimization problems are everywhere, from traditional operations research planning (scheduling, facility location and network design); to computer science databases; to advertising issues in viral marketing. Yet most such problems are NP-hard; unless P = NP, there are no efficient algorithms to find optimal solutions. This book shows how to design approximation algorithms: efficient algorithms that find provably near-optimal solutions. The book is organized around central algorithmic techniques for designing approximation algorithms, including greedy and local search algorithms, dynamic programming, linear and semidefinite programming, and randomization. Each chapter in the first section is devoted to a single algorithmic technique applied to several different problems, with more sophisticated treatment in the second section. The book also covers methods for proving that optimization problems are hard to approximate. Designed as a textbook for graduate-level algorithm courses, it will also serve as a reference for researchers interested in the heuristic solution of discrete optimization problems.

Open Development

Networked Innovations in International Development

Author: Matthew L. Smith,Katherine M. A. Reilly,Yochai Benkler

Publisher: MIT Press

ISBN: 0262319624

Category: Political Science

Page: 384

View: 5872

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The emergence of open networked models made possible by digital technology has the potential to transform international development. Open network structures allow people to come together to share information, organize, and collaborate. Open development harnesses this power, to create new organizational forms and improve people's lives; it is not only an agenda for research and practice but also a statement about how to approach international development. In this volume, experts explore a variety of applications of openness, addressing challenges as well as opportunities.Open development requires new theoretical tools that focus on real world problems, consider a variety of solutions, and recognize the complexity of local contexts. After exploring the new theoretical terrain, the book describes a range of cases in which open models address such specific development issues as biotechnology research, improving education, and access to scholarly publications. Contributors then examine tensions between open models and existing structures, including struggles over privacy, intellectual property, and implementation. Finally, contributors offer broader conceptual perspectives, considering processes of social construction, knowledge management, and the role of individual intent in the development and outcomes of social models. ContributorsCarla Bonina, Ineke Buskens, Leslie Chan, Abdallah Daar, Jeremy de Beer, Mark Graham, Eve Gray, Anita Gurumurthy, Havard Haarstad, Blane Harvey, Myra Khan, Melissa Loudon, Aaron K. Martin, Hassan Masum, Chidi Oguamanam, Katherine M. A. Reilly, Ulrike Rivett, Karl Schroeder, Parminder Jeet Singh, Matthew L. Smith, Marshall S. SmithCopublished with the International Development Research Centre of Canada (IDRC)

Processing

A Programming Handbook for Visual Designers and Artists

Author: Casey Reas,Ben Fry

Publisher: MIT Press

ISBN: 026202828X

Category: Art

Page: 672

View: 1280

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The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New "synthesis" chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. "Extension" chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.InterviewsSUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter

Serious Games and Edutainment Applications

Author: Minhua Ma,Andreas Oikonomou

Publisher: Springer

ISBN: 3319516450

Category: Computers

Page: 702

View: 4939

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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

Algorithms to Live By

The Computer Science of Human Decisions

Author: Brian Christian,Tom Griffiths

Publisher: Macmillan

ISBN: 1627790365

Category: Business & Economics

Page: 368

View: 6199

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A fascinating exploration of how insights from computer algorithms can be applied to our everyday lives, helping to solve common decision-making problems and illuminate the workings of the human mind All our lives are constrained by limited space and time, limits that give rise to a particular set of problems. What should we do, or leave undone, in a day or a lifetime? How much messiness should we accept? What balance of new activities and familiar favorites is the most fulfilling? These may seem like uniquely human quandaries, but they are not: computers, too, face the same constraints, so computer scientists have been grappling with their version of such issues for decades. And the solutions they've found have much to teach us. In a dazzlingly interdisciplinary work, acclaimed author Brian Christian and cognitive scientist Tom Griffiths show how the algorithms used by computers can also untangle very human questions. They explain how to have better hunches and when to leave things to chance, how to deal with overwhelming choices and how best to connect with others. From finding a spouse to finding a parking spot, from organizing one's inbox to understanding the workings of memory, Algorithms to Live By transforms the wisdom of computer science into strategies for human living.

The Art of Game Design

A Book of Lenses, Second Edition

Author: Jesse Schell

Publisher: CRC Press

ISBN: 1498759564

Category: Computers

Page: 600

View: 5534

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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Knowledge Unbound

Selected Writings on Open Access, 2002--2011

Author: Peter Suber,Robert Darnton

Publisher: MIT Press

ISBN: 0262329565

Category: Language Arts & Disciplines

Page: 456

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Peter Suber has been a leading advocate for open access since 2001 and has worked full time on issues of open access since 2003. As a professor of philosophy during the early days of the internet, he realized its power and potential as a medium for scholarship. As he writes now, "it was like an asteroid crash, fundamentally changing the environment, challenging dinosaurs to adapt, and challenging all of us to figure out whether we were dinosaurs." When Suber began putting his writings and course materials online for anyone to use for any purpose, he soon experienced the benefits of that wider exposure. In 2001, he started a newsletter -- the Free Online Scholarship Newsletter, which later became the SPARC Open Access Newsletter -- in which he explored the implications of open access for research and scholarship. This book offers a selection of some of Suber's most significant and influential writings on open access from 2002 to 2010. In these texts, Suber makes the case for open access to research; answers common questions, objections, and misunderstandings; analyzes policy issues; and documents the growth and evolution of open access during its most critical early decade.

How to Think About Algorithms

Author: Jeff Edmonds

Publisher: Cambridge University Press

ISBN: 1139471759

Category: Computers

Page: N.A

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This textbook, for second- or third-year students of computer science, presents insights, notations, and analogies to help them describe and think about algorithms like an expert, without grinding through lots of formal proof. Solutions to many problems are provided to let students check their progress, while class-tested PowerPoint slides are on the web for anyone running the course. By looking at both the big picture and easy step-by-step methods for developing algorithms, the author guides students around the common pitfalls. He stresses paradigms such as loop invariants and recursion to unify a huge range of algorithms into a few meta-algorithms. The book fosters a deeper understanding of how and why each algorithm works. These insights are presented in a careful and clear way, helping students to think abstractly and preparing them for creating their own innovative ways to solve problems.

The Bodhisattva's Brain

Buddhism Naturalized

Author: Owen Flanagan

Publisher: MIT Press

ISBN: 026229723X

Category: Philosophy

Page: 280

View: 8916

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If we are material beings living in a material world -- and all the scientific evidence suggests that we are -- then we must find existential meaning, if there is such a thing, in this physical world. We must cast our lot with the natural rather than the supernatural. Many Westerners with spiritual (but not religious) inclinations are attracted to Buddhism -- almost as a kind of moral-mental hygiene. But, as Owen Flanagan points out in The Bodhisattva's Brain, Buddhism is hardly naturalistic. In The Bodhisattva's Brain, Flanagan argues that it is possible to discover in Buddhism a rich, empirically responsible philosophy that could point us to one path of human flourishing. Some claim that neuroscience is in the process of validating Buddhism empirically, but Flanagan's naturalized Buddhism does not reduce itself to a brain scan showing happiness patterns. "Buddhism naturalized," as Flanagan constructs it, offers instead a fully naturalistic and comprehensive philosophy, compatible with the rest of knowledge -- a way of conceiving of the human predicament, of thinking about meaning for finite material beings living in a material world.

Real-World Algorithms

A Beginner's Guide

Author: Panos Louridas

Publisher: MIT Press

ISBN: 0262035707

Category: Computers

Page: 528

View: 5867

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An introduction to algorithms for readers with no background in advanced mathematics or computer science, emphasizing examples and real-world problems.

Photoshop CS6 Unlocked

101 Tips, Tricks, and Techniques

Author: Corrie Haffly

Publisher: SitePoint

ISBN: 1457192012

Category: Computers

Page: 350

View: 7282

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Photoshop CS6 Unlocked is a full-color question-and-answer book for web designers who want to use Photoshop to create better looking websites. Completely updated for Photoshop CS6, this comprehensive book covers: Photoshop interface tricks & shortcuts Basic Skills: Transparencies, rounded corners, blending images, matching colors and more Buttons: Creating buttons and tabs in various shapes and form factors Backgrounds: Making various gradient and textured backgrounds Creating text effects, texturing and shadowing text, wrapping text around a curve, and more Adjusting Images: Removing blue tints, darkening and lightening images, fixing red-eye, removing dark shadows, sharpening images, and more Manipulating Images: Creating fish-eye effects, removing imperfections, making product shots for ecommerce, and more Creating Web Interfaces: Best practice & time saving ideas including how-tos on slicing images, creating rollovers, and more Advanced techniques: Generating thumbnails, animated GIFs, bulk watermarking, sharing Photoshop Actions, and more

Once Upon an Algorithm

How Stories Explain Computing

Author: Martin Erwig

Publisher: MIT Press

ISBN: 0262341700

Category: Mathematics

Page: 336

View: 820

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Picture a computer scientist, staring at a screen and clicking away frantically on a keyboard, hacking into a system, or perhaps developing an app. Now delete that picture. In Once Upon an Algorithm, Martin Erwig explains computation as something that takes place beyond electronic computers, and computer science as the study of systematic problem solving. Erwig points out that many daily activities involve problem solving. Getting up in the morning, for example: You get up, take a shower, get dressed, eat breakfast. This simple daily routine solves a recurring problem through a series of well-defined steps. In computer science, such a routine is called an algorithm. Erwig illustrates a series of concepts in computing with examples from daily life and familiar stories. Hansel and Gretel, for example, execute an algorithm to get home from the forest. The movie Groundhog Day illustrates the problem of unsolvability; Sherlock Holmes manipulates data structures when solving a crime; the magic in Harry Potter's world is understood through types and abstraction; and Indiana Jones demonstrates the complexity of searching. Along the way, Erwig also discusses representations and different ways to organize data; "intractable" problems; language, syntax, and ambiguity; control structures, loops, and the halting problem; different forms of recursion; and rules for finding errors in algorithms. This engaging book explains computation accessibly and shows its relevance to daily life. Something to think about next time we execute the algorithm of getting up in the morning.