Beginning RPG Maker MV

Author: Darrin Perez

Publisher: Apress

ISBN: 1484219678

Category: Computers

Page: 372

View: 2597

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Create your very own role playing game using the RPG Maker MV game development engine. You'll go through tutorials and exercises that will take you from installing the software to putting the final touches upon your first project. Beginning RPG Maker MV has been designed with the complete beginner in mind who has little to no experience with the engine. It includes full JavaScript code, replacing the old Ruby commands. Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker MV is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker MV equips you with the knowledge you need to use Enterbrain’s newest role playing game development engine. Takes you from the start of a project to the completion of a small game. Provides a step-by-step process that will walk you through each stage of the creation process. Gives many helpful tips and tricks you can apply to your future endeavors with the engine. What You Will Learn Use switches and variables to affect the game world Populate your areas with non-player characters that serve a wide range of roles Use the database which serves as the backbone of RPG Maker MV Create dungeons with two types of enemy encounter Create fun and varied mini-games and side-quests to serve as distractions from the main plot Write scripts using RPG Maker MV’s Script Editor Who This Book is For Novices in game design who would like to learn how to use a simple, yet robust, game development engine. It’s for those people who have little to no programming experience but would like to make an RPG.“/p>

RPG Maker for Teens

Author: Michael Duggan

Publisher: Course Technology

ISBN: 9781435459663

Category: Computers

Page: 340

View: 7892

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Contains instructions and advice for teen and beginning game developers to create fun and exciting role-playing games.

Make a 2D RPG in a Weekend

Second Edition: With RPG Maker MV

Author: Darrin Perez

Publisher: Apress

ISBN: 9781484217924

Category: Computers

Page: 241

View: 9435

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Updated for RPG Maker MV using JavaScript, Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker MV in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience.One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: Creating various types of enemy encounters via the use of the eventing system, and JavaScript replacing the old Ruby commands. Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side. What You'll Learn: Create playable characters that have different attributes and play styles. Create a wide variety of weapons, armors, and items for the player to purchase, find, and use. JavaScript is now used throughout. Design dungeon levels with specific goals in mind. Create treasure chests with random contents or contents based on the player’s character. Create doors that require keys or puzzles to unlock. Create a variety of enemy encounters. Who This Book is For: Make a 2D RPG in a Weekend is for anyone who has ever wanted to create a game from scratch. All you need is this book and a copy of RPG Maker MV.

Perl

How to Program

Author: Harvey M. Deitel

Publisher: N.A

ISBN: 9780130284181

Category: Computers

Page: 1057

View: 2850

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This new book by the world's leading programming language textbook authors carefully explains how to use Perl as a general-purpose programming language and how to program multi-tier, client/server, database-intensive, Internet-and-Web-based applications. Dr. Harvey M. Deitel and Paul J. Deitel are the principals of Deitel & Associates, Inc., the internationally recognized corporate training and content-creation organization specializing in C++, Java(TM), C#, C, Visual Basic(R), XML(TM), Python, Perl, Internet, World Wide Web and object technologies. The Deitels are also the authors of the world's #1 Java and C++ textbooks, "Java How to Program, 3/e" and "C++ How to Program, 3/e."In "Perl How to Program," the Deitels and their colleagues, Tem R. Nieto and David C. McPhie, discuss topics you need to build complete, Web-based applications including: CGI/HTML forms/XML/CGI.pm Control Structures/Arrays/Hashes Regular Expressions/Strings Objects/Encapsulation OOP/Inheritance/References Database/DBI/SQL/Signals/Contexts Security/Accessibility Typeglobs/File Globbing Networking/Sockts/Internet Protocols Cookies/Session Tracking Filehandles/Data Structures Process Control/Forking/Piping Subroutines/Modules/Packages/Overloading Web Automation/OLE Automation Server-Side Includes/Ties/Closures Graphics/GUI/Perl/TK "Perl How to Program" includes extensive pedagogic features: " Hundreds of LIVE-CODE(TM) programs with screen captures that show exact outputs Extensive World Wide Web and Internet resources to encourage further research Hundreds of tips, recommended practices and cautions--all marked with icons

Letters to a Young Conservative

Author: Dinesh D'Souza

Publisher: Basic Books

ISBN: 0786739096

Category: Literary Collections

Page: 240

View: 4894

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Dinesh D'Souza rose to national prominence as one of the founders of the Dartmouth Review, a leading voice in the rebirth of conservative politics on college campuses in the 1980s.He fired the first popular shot against political correctness with his best-selling exposé Illiberal Education. Now, after serving as a Reagan White House staffer, the managing editor of Policy Review, and a scholar at the American Enterprise Institute and the Hoover Institution, he addresses the next generation in Letters to a Young Conservative. Drawing on his own colorful experiences, both within the conservative world and while skirmishing with the left, D'Souza aims to enlighten and inspire young conservatives and give them weapons for the intellectual battles that they face in high school, college, and everyday life. Letters to a Young Conservative also illuminates the enduring themes that for D'Souza anchor the conservative position: not "family values" or patriotism, but a philosophy based on natural rights and a belief in universal moral truths.With a light touch, D'Souza shows that conservatism needn't be stodgy or defensive, even though it is based on preserving the status quo. To the contrary, when a conservative has to expose basic liberal assumptions to scrutiny, he or she must become a kind of imaginative, fun-loving, forward-looking guerrilla--philosophically conservative but temperamentally radical.Among the topics Dinesh D'Souza covers in Letters to a Young Conservative: Fighting Political CorrectnessAuthentic vs. Bogus MulticulturalismWhy Government Is the ProblemWhen the Rich Get RicherHow Affirmative Action Hurts BlacksThe Feminist MistakeAll the News That FitsHow to Harpoon a LiberalThe Self-Esteem HoaxA Republican Realignment?Why Conservatives Should Be Cheerful

Make a 2D RPG in a Weekend

With RPG Maker VX Ace

Author: Darrin Perez

Publisher: Apress

ISBN: 1484210409

Category: Computers

Page: 252

View: 7338

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Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker VX Ace in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience. One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: • Creating various types of enemy encounters via the use of the eventing system. • Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. • Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side.

Fun and Games

Author: Duane Swierczynski

Publisher: Hachette UK

ISBN: 0316179892

Category: Fiction

Page: 300

View: 322

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The first of three explosive pulp thrillers arriving back-to-back from cult crime fiction sensation and Marvel Comics scribe Duane Swierczynski. Charlie Hardie, an ex-cop still reeling from the revenge killing of his former partner's entire family, fears one thing above all else: that he'll suffer the same fate. Languishing in self-imposed exile, Hardie has become a glorified house sitter. His latest gig comes replete with an illegally squatting B-movie actress who rants about hit men who specialize in making deaths look like accidents. Unfortunately, it's the real deal. Hardie finds himself squared off against a small army of the most lethal men in the world: The Accident People. It's nothing personal-the girl just happens to be the next name on their list. For Hardie, though, it's intensely personal. He's not about to let more innocent people die. Not on his watch.

Moominpappa at Sea

Author: Tove Jansson

Publisher: Penguin UK

ISBN: 0141922826

Category: Juvenile Fiction

Page: 224

View: 1751

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A Moomintroll is small and shy and fat, and has a Moominpappa and a Moominmamma. Moomins live in the forests of Finland. One day Moominpappa is feeling at a loss. He has no idea what to do with himself because it seems everything has already been done. So he takes his family off to start a new life in a lighthouse on a tiny, rocky island far out to sea. It's rather quiet and lonely at first, but as they begin to explore their unusual surroundings the Moomins discover some funny and surprising new things about themselves.

Practical GameMaker: Studio

Language Projects

Author: Ben Tyers

Publisher: Apress

ISBN: 148422373X

Category: Computers

Page: 313

View: 3481

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Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will Learn Use GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O, objects, and events Create GML sprites, health/lives, alarms, collisions, and rooms Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects“/li> Include GML random and AI movements in your game Use GML loops, arrays, ds_lists, paths, and scripts Who This Book Is For Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.

The Taste of Night

The Second Sign of the Zodiac

Author: Vicki Pettersson

Publisher: HarperCollins UK

ISBN: 0007386516

Category:

Page: 446

View: 6453

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Vicki Pettersson returns with the second sign of the Zodiac -- an urban fantasy series to delight fans of the hit tv show Heroes. Joanna Archer has discovered the truth about her mysterious heritage to become a fully-fledged member of the supernatural Zodiac force, the Archer.

I Can't Date Jesus

Love, Sex, Family, Race, and Other Reasons I've Put My Faith in Beyoncé

Author: Michael Arceneaux

Publisher: Simon and Schuster

ISBN: 1501178865

Category: Humor

Page: 256

View: 1389

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In the style of New York Times bestsellers You Can’t Touch My Hair, Bad Feminist, and I’m Judging You, a timely collection of alternately hysterical and soul‑searching essays about what it is like to grow up as a creative, sensitive black man in a world that constantly tries to deride and diminish your humanity. It hasn’t been easy being Michael Arceneaux. Equality for LGBT people has come a long way and all, but voices of persons of color within the community are still often silenced, and being black in America is…well, have you watched the news? With the characteristic wit and candor that have made him one of today’s boldest writers on social issues, I Can’t Date Jesus is Michael Arceneaux’s impassioned, forthright, and refreshing look at minority life in today’s America. Leaving no bigoted or ignorant stone unturned, he describes his journey in learning to embrace his identity when the world told him to do the opposite. He eloquently writes about coming out to his mother; growing up in Houston, Texas; that time his father asked if he was “funny” while shaking his hand; his obstacles in embracing intimacy; and the persistent challenges of young people who feel marginalized and denied the chance to pursue their dreams. Perfect for fans of David Sedaris and Phoebe Robinson, I Can’t Date Jesus tells us—without apologies—what it’s like to be outspoken and brave in a divisive world.

The Dressmaker of Khair Khana

Author: Gayle Tzemach Lemmon

Publisher: Hachette UK

ISBN: 1848545681

Category: Biography & Autobiography

Page: 288

View: 9114

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When the Taliban took control of Kabul, Kamila Sidiqi and all the women of Kabul saw their lives transformed. Overnight, they were banned from schools and offices and even forbidden from leaving their front doors on their own. The economy collapsed and young men left the city in search of work and security. Desperate to help her family and support her five brothers and sisters at home, Kamila began sewing cothes in her living room. Little did she know that the tailoring business she started to help her siblings would be the beginning of a dresmaking business that would create jobs and hope for one hundred neighbourhood women and would come to mean the difference between starvation and survival for hundreds of families like her own.

His Dream of the Skyland

Author: Anne Opotowsky,Aya Morton,Wolfgang Bylsma

Publisher: Gestalt Inst of Toronto

ISBN: 9780980782363

Category: Comics & Graphic Novels

Page: 287

View: 6442

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Imperialist controlled Hong Kong, the British ruling classes and the dynasty-influenced Chinese all create an amazing labyrinth for His Dream of the Skyland, book one in The Walled City trilogy. The Chinese colonial-inspired illustrations create an utterly distinct experience, immersing readers in a world that is opulent, dark and absorbing. Readers will be entranced by the story of Song Lu, a young boy living in Hong Kong in the 1920s, who gets caught up in the dark underbelly of the city. With two more books in the series to come, this marks the beginning of a truly epic tale.

The Merry Spinster

Tales of Everyday Horror

Author: Mallory Ortberg

Publisher: Holt Paperbacks

ISBN: 1250113423

Category: Fiction

Page: 208

View: 8494

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A collection of darkly playful stories based on classic folk and fairy tales (but with a feminist spin) that find the sinister in the familiar and the familiar in the alien—from Mallory Ortberg, author of Texts From Jane Eyre. From Mallory Ortberg comes a collection of darkly mischievous stories based on classic fairy tales. Adapted from her beloved "Children's Stories Made Horrific" series, "The Merry Spinster" takes up the trademark wit that endeared Ortberg to readers of both The Toast and her best-selling debut Texts From Jane Eyre. The feature has become among the most popular on the site, with each entry bringing in tens of thousands of views, as the stories proved a perfect vehicle for Ortberg’s eye for deconstruction and destabilization. Sinister and inviting, familiar and alien all at the same time, The Merry Spinster updates traditional children's stories and fairy tales with elements of psychological horror, emotional clarity, and a keen sense of feminist mischief. Readers of The Toast will instantly recognize Ortberg's boisterous good humor and uber-nerd swagger: those new to Ortberg's oeuvre will delight in her unique spin on fiction, where something a bit mischievous and unsettling is always at work just beneath the surface. Unfalteringly faithful to its beloved source material, The Merry Spinster also illuminates the unsuspected, and frequently, alarming emotional complexities at play in the stories we tell ourselves, and each other, as we tuck ourselves in for the night. Bed time will never be the same.

Public Relations

Author: Edward L. Bernays

Publisher: University of Oklahoma Press

ISBN: 0806189827

Category: Business & Economics

Page: 308

View: 2718

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Public relations as described in this volume is, among other things, society’s solution to problems of maladjustment that plague an overcomplex world. All of us, individuals or organizations, depend for survival and growth on adjustment to our publics. Publicist Edward L. Bernays offers here the kind of advice individuals and a variety of organizations sought from him on a professional basis during more than four decades. With such knowledge, every intelligent person can carry on his or her activities more effectively. This book provides know-why as well know-how. Bernays explains the underlying philosophy of public relations and the PR methods and practices to be applied in specific cases. He presents broad approaches and solutions as they were successfully carried out in his long professional career. Public relations is not publicity, press agentry, promotion, advertising, or a bag of tricks, but a continuing process of social integration. It is a field of adjusting private and public interest. Everyone engaged in any public activity, and every student of human behavior and society, will find in this book a challenge and opportunity to further both the public interest and their own interest.

Wadanohara and the Great Blue Sea

Author: Mogeko

Publisher: Seven Seas

ISBN: 9781626923348

Category: Comics & Graphic Novels

Page: 330

View: 7805

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The young witch Wadanohara has just returned from a journey across the oceans, searching for a clue to her lost memories. Now that she has come home, along with her familiars Memoca, Dolphi and Fukami, Wadanohara must continue her quest while ensuring the safety of the ocean kingdom she hails from. But a mysterious figure from her past has appeared and demands that she leave her ocean home forever. What dark event transpired in Wadanohara's past and what does it portend for her future?

Two For The Dough

A Stephanie Plum Novel

Author: Janet Evanovich

Publisher: Simon and Schuster

ISBN: 0684868539

Category: Fiction

Page: 304

View: 4032

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It's Stephanie Plum, New Jersey's "fugitive apprehension" agent (aka bounty hunter), introduced to the world by Janet Evanovich in the award-winning and bestselling novel One for the Money. Now Stephanie's back, armed with attitude -- not to mention stun guns, defense sprays, killer flashlights, and her trusty .38, Stephanie is after a new bail jumper, Kenny Mancuso, a boy from Trenton's burg. He's fresh out of the army, suspiciously wealthy, and he's just shot his best friend. With her bounty hunter pal Ranger stepping in occasionally to advise her, Stephanie staggers kneedeep in corpses and caskets as she traipses through back streets, dark alleys, and funeral parlors. And nobody knows funeral parlors better than Stephanie's irrepressible Grandma Mazur, a lady whose favorite pastime is grabbing a front-row seat at a neighborhood wake. So Stephanie uses Grandma as a cover to follow leads, but loses control when Grandma warms to the action, packing a cool pistol. Much to the family's chagrin, Stephanie and Granny may soon have the elusive Kenny in their sights. Fast-talking, slow-handed vice cop Joe Morelli joins in the case, since the prey happens to be his young cousin. And if the assignment calls for an automobile stakeout for two with the woman who puts his libido in overdrive, Morelli's not one to object. Low on expertise but learning fast, high on resilience, and despite the help she gets from friends and relatives, Stephanie eventually must face the danger alone when embalmed body parts begin to arrive on her doorstep and she's targeted for a nasty death by the most loathsome adversary she's ever encountered. Another case like this and she'll be a real pro. Two for the Dough is irresistible fun and powerful suspense entertainment from an acclaimed author who is already a national star.

Beginning Ruby on Rails

Author: Steve Holzner, Ph.D.

Publisher: John Wiley & Sons

ISBN: 0470069155

Category: Computers

Page: 380

View: 2041

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Ruby on Rails is the revolutionary online programming tool that makes creating functional e-commerce web sites faster and easier than ever. With the intuitive, straightforward nature of Ruby and the development platform provided by Rails, you can put together full-fledged web applications quickly, even if you're new to web programming. You will find a thorough introduction to both Ruby and Rails in this book. You'll get the easy instructions for acquiring and installing both; understand the nature of conditionals, loops, methods, and blocks; and become familiar with Ruby's classes and objects. You'll learn to build Rails applications, connect to databases, perform necessary testing, and put the whole thing together to create real-world applications such as shopping carts and online catalogs--apps you can actually use right away. What you will learn from this book * How to install and use Ruby and Rails * Object-oriented programming with Ruby * Rails fundamentals and how to create basic online applications * How to work with HTML controls, use models in Rails applications, and work with sessions * Details on working with databases and creating, editing, and deleting database records * Methods for handling cookies and filters and for caching pages * How to connect Rails with Ajax Who this book is for This book is for anyone who wants to develop online applications using Ruby and Rails. A basic understanding of programming is helpful; some knowledge of HTML is necessary. Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.

Thurgood Marshall

American Revolutionary

Author: Juan Williams

Publisher: Three Rivers Press

ISBN: 0307786129

Category: Biography & Autobiography

Page: 504

View: 1774

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This New York Times Notable Book of the Year, 1998, is now in trade paper. From the bestselling author of Eyes on the Prize, here is the definitive biography of the great lawyer and Supreme Court justice. From the Trade Paperback edition.

Amplify

Digital Teaching and Learning in the K-6 Classroom

Author: Katie Muhtaris,Kristin Ziemke

Publisher: N.A

ISBN: 9780325074733

Category: Education

Page: 152

View: 7323

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"Using technology doesn't mean that we throw out those strategies that we've found to be successful with students," write Katie Muhtaris and Kristin Ziemke. "It's not the tools-it's what we do with them that counts. Katie and Kristin start with our most important educational goals-literacy, independence, and critical thinking-and helps you connect them to the technology available in your classroom or school. You'll help students dig into texts, research their questions, and create powerful learning communities by using digital tools effectively, responsibly, and in combination with trusted artifacts and print resources. Amplify does exactly what the title implies. "When introducing technological tools, we often apply the same practices and strategies we use in our daily teaching, but amplify their power with technology," write Katie and Kristin. "We model what we want students to do with the technology, guide them to try it out with us, provide time for practice, then share as a class." They help amplify your literacy curriculum with lessons and guidance for: explicitly teaching kids how to be effective digital readers and thinkers giving students practice with closely reading images, infographics, and video emphasizing student ownership and creativity Whether you are in a 1:1 school, want to squeeze everything you can out of the one device in your classroom, or your school is encouraging you to use more digital tools, read Amplify. You'll discover how to gradually release responsibility to empower students as you-and your students-make the most of any technology.