Beginning RPG Maker MV

Author: Darrin Perez

Publisher: Apress

ISBN: 1484219678

Category: Computers

Page: 372

View: 3105

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Create your very own role playing game using the RPG Maker MV game development engine. You'll go through tutorials and exercises that will take you from installing the software to putting the final touches upon your first project. Beginning RPG Maker MV has been designed with the complete beginner in mind who has little to no experience with the engine. It includes full JavaScript code, replacing the old Ruby commands. Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker MV is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker MV equips you with the knowledge you need to use Enterbrain’s newest role playing game development engine. Takes you from the start of a project to the completion of a small game. Provides a step-by-step process that will walk you through each stage of the creation process. Gives many helpful tips and tricks you can apply to your future endeavors with the engine. What You Will Learn Use switches and variables to affect the game world Populate your areas with non-player characters that serve a wide range of roles Use the database which serves as the backbone of RPG Maker MV Create dungeons with two types of enemy encounter Create fun and varied mini-games and side-quests to serve as distractions from the main plot Write scripts using RPG Maker MV’s Script Editor Who This Book is For Novices in game design who would like to learn how to use a simple, yet robust, game development engine. It’s for those people who have little to no programming experience but would like to make an RPG.“/p>

Beginning RPG Maker VX Ace

Author: Darrin Perez

Publisher: Apress

ISBN: 148420784X

Category: Computers

Page: 336

View: 6816

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Beginning RPG Maker VX Ace takes you through the process of using the RPG Maker VX Ace game development engine to create your very own role playing game. The book has been designed with the complete beginner in mind who has little to no experience with the engine. Tutorials and exercises will take you from installing the software to putting the final touches upon your first project. Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker VX Ace is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker VX Ace equips you with the knowledge you need to use Enterbrain’s newest role playing game development engine. Takes you from the start of a project to the completion of a small game. Provides a step-by-step process that will walk you through each stage of the creation process. Gives many helpful tips and tricks you can apply to your future endeavors with the engine.

Beginning RPG Maker MV

Author: Darrin Perez

Publisher: Apress

ISBN: 9781484219669

Category: Computers

Page: 372

View: 8248

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Create your very own role playing game using the RPG Maker MV game development engine. You'll go through tutorials and exercises that will take you from installing the software to putting the final touches upon your first project. Beginning RPG Maker MV has been designed with the complete beginner in mind who has little to no experience with the engine. It includes full JavaScript code, replacing the old Ruby commands. Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker MV is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker MV equips you with the knowledge you need to use Enterbrain’s newest role playing game development engine. Takes you from the start of a project to the completion of a small game. Provides a step-by-step process that will walk you through each stage of the creation process. Gives many helpful tips and tricks you can apply to your future endeavors with the engine. What You Will Learn Use switches and variables to affect the game world Populate your areas with non-player characters that serve a wide range of roles Use the database which serves as the backbone of RPG Maker MV Create dungeons with two types of enemy encounter Create fun and varied mini-games and side-quests to serve as distractions from the main plot Write scripts using RPG Maker MV’s Script Editor Who This Book is For Beginning RPG Maker MV is for novices in game design who would like to learn how to use a simple, yet robust, game development engine. It’s for those people who have little to no programming experience but would like to make an RPG.“/p>

Make a 2D RPG in a Weekend

With RPG Maker VX Ace

Author: Darrin Perez

Publisher: Apress

ISBN: 1484210409

Category: Computers

Page: 252

View: 1022

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Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker VX Ace in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience. One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: • Creating various types of enemy encounters via the use of the eventing system. • Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. • Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side.

RPG Maker for Teens

Author: Michael Duggan

Publisher: Course Technology

ISBN: 9781435459663

Category: Computers

Page: 340

View: 7052

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Contains instructions and advice for teen and beginning game developers to create fun and exciting role-playing games.

Make a 2D RPG in a Weekend

Second Edition: With RPG Maker MV

Author: Darrin Perez

Publisher: Apress

ISBN: 9781484217924

Category: Computers

Page: 241

View: 2279

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Updated for RPG Maker MV using JavaScript, Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker MV in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience.One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: Creating various types of enemy encounters via the use of the eventing system, and JavaScript replacing the old Ruby commands. Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side. What You'll Learn: Create playable characters that have different attributes and play styles. Create a wide variety of weapons, armors, and items for the player to purchase, find, and use. JavaScript is now used throughout. Design dungeon levels with specific goals in mind. Create treasure chests with random contents or contents based on the player’s character. Create doors that require keys or puzzles to unlock. Create a variety of enemy encounters. Who This Book is For: Make a 2D RPG in a Weekend is for anyone who has ever wanted to create a game from scratch. All you need is this book and a copy of RPG Maker MV.

Letters to a Young Conservative

Author: Dinesh D'Souza

Publisher: Basic Books

ISBN: 0786739096

Category: Literary Collections

Page: 240

View: 3855

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Dinesh D'Souza rose to national prominence as one of the founders of the Dartmouth Review, a leading voice in the rebirth of conservative politics on college campuses in the 1980s.He fired the first popular shot against political correctness with his best-selling exposé Illiberal Education. Now, after serving as a Reagan White House staffer, the managing editor of Policy Review, and a scholar at the American Enterprise Institute and the Hoover Institution, he addresses the next generation in Letters to a Young Conservative. Drawing on his own colorful experiences, both within the conservative world and while skirmishing with the left, D'Souza aims to enlighten and inspire young conservatives and give them weapons for the intellectual battles that they face in high school, college, and everyday life. Letters to a Young Conservative also illuminates the enduring themes that for D'Souza anchor the conservative position: not "family values" or patriotism, but a philosophy based on natural rights and a belief in universal moral truths.With a light touch, D'Souza shows that conservatism needn't be stodgy or defensive, even though it is based on preserving the status quo. To the contrary, when a conservative has to expose basic liberal assumptions to scrutiny, he or she must become a kind of imaginative, fun-loving, forward-looking guerrilla--philosophically conservative but temperamentally radical.Among the topics Dinesh D'Souza covers in Letters to a Young Conservative: Fighting Political CorrectnessAuthentic vs. Bogus MulticulturalismWhy Government Is the ProblemWhen the Rich Get RicherHow Affirmative Action Hurts BlacksThe Feminist MistakeAll the News That FitsHow to Harpoon a LiberalThe Self-Esteem HoaxA Republican Realignment?Why Conservatives Should Be Cheerful

Fun and Games

Author: Duane Swierczynski

Publisher: Mulholland Books

ISBN: 9780316179898

Category: Fiction

Page: 304

View: 6420

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The first of three explosive pulp thrillers arriving back-to-back from cult crime fiction sensation and Marvel Comics scribe Duane Swierczynski. Charlie Hardie, an ex-cop still reeling from the revenge killing of his former partner's entire family, fears one thing above all else: that he'll suffer the same fate. Languishing in self-imposed exile, Hardie has become a glorified house sitter. His latest gig comes replete with an illegally squatting B-movie actress who rants about hit men who specialize in making deaths look like accidents. Unfortunately, it's the real deal. Hardie finds himself squared off against a small army of the most lethal men in the world: The Accident People. It's nothing personal-the girl just happens to be the next name on their list. For Hardie, though, it's intensely personal. He's not about to let more innocent people die. Not on his watch.

Unity for Absolute Beginners

Author: Sue Blackman,Jenny Wang

Publisher: Apress

ISBN: 143026778X

Category: Computers

Page: 612

View: 1819

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Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment. With Unity for Absolute Beginners you'll become familiar with the Unity editor, key concepts and functionality. You'll learn how to import, evaluate and manage resources. You'll explore C# scripting in Unity, and learn how to use the Unity API. Using the provided art assets, you will learn the fundamentals of good game design and iterative refinement as you take your game from a simple prototype to a quirky, but challenging variation of the ever-popular first-person shooter. As can be expected, there will be plenty of destruction, special effects and mayhem along the way. Unity for Absolute Beginners assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up-to-speed as quickly as possible while learning Unity in a fun and interactive environment.

Programming 2D Games

Author: Charles Kelly

Publisher: CRC Press

ISBN: 1466508701

Category: Computers

Page: 438

View: 9717

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A First Course in Game Programming Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game. Enables Students to Create 2D Games The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.

Learn Unity3D Programming with UnityScript

Unity's JavaScript for Beginners

Author: Janine Suvak

Publisher: Apress

ISBN: 1430265876

Category: Computers

Page: 424

View: 6102

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Learn Unity Programming with UnityScript is your step-by-step guide to learning to make your first Unity games using UnityScript. You will move from point-and-click components to fully customized features. You need no prior programming knowledge or any experience with other design tools such as PhotoShop or Illustrator - you can start from scratch making Unity games with what you'll learn in this book. Through hands-on examples of common game patterns, you'll learn and apply the basics of game logic and design. You will gradually become comfortable with UnityScript syntax, at each point having everything explained to you clearly and concisely. Many beginner programming books refer to documentation that is too technically abstract for a beginner to use - Learn Unity Programming with UnityScript will teach you how to read and utilize those resources to hone your skills, and rapidly increase your knowledge in Unity game development. You'll learn about animation, sound, physics, how to handle user interaction and so much more. Janine Suvak has won awards for her game development and is ready to show you how to start your journey as a game developer. The Unity3D game engine is flexible, cross-platform, and a great place to start your game development adventure, and UnityScript was made for it - so get started game programming with this book today.

The World in Depression, 1929-1939

Author: Charles Poor Kindleberger

Publisher: Univ of California Press

ISBN: 9780520055926

Category: History

Page: 355

View: 7586

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"The World in Depression is the best book on the subject, and the subject, in turn, is the economically decisive decade of the century so far."--John Kenneth Galbraith

Picture Us In The Light

Author: Kelly Loy Gilbert

Publisher: Disney Electronic Content

ISBN: 1484735285

Category: Young Adult Fiction

Page: N.A

View: 3846

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"Picture me madly in love with this moving, tender, unapologetically honest book." —Becky Albertalli, William C. Morris Award winning author of Simon Vs. the Homo Sapiens Agenda Danny Cheng has always known his parents have secrets. But when he discovers a taped-up box in his father's closet filled with old letters and a file on a powerful Silicon Valley family, he realizes there's much more to his family's past than he ever imagined. Danny has been an artist for as long as he can remember and it seems his path is set, with a scholarship to RISD and his family's blessing to pursue the career he's always dreamed of. Still, contemplating a future without his best friend, Harry Wong, by his side makes Danny feel a panic he can barely put into words. Harry and Danny's lives are deeply intertwined and as they approach the one-year anniversary of a tragedy that shook their friend group to its core, Danny can't stop asking himself if Harry is truly in love with his girlfriend, Regina Chan. When Danny digs deeper into his parents' past, he uncovers a secret that disturbs the foundations of his family history and the carefully constructed façade his parents have maintained begins to crumble. With everything he loves in danger of being stripped away, Danny must face the ghosts of the past in order to build a future that belongs to him.

The Taste of Night

The Second Sign of the Zodiac

Author: Vicki Pettersson

Publisher: Harper Collins

ISBN: 0061755249

Category: Fiction

Page: 448

View: 6466

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Equal parts Light and Shadow, Joanna Archer must fulfill a destiny she never wanted. Once a photographer and heiress to a casino fortune, she is now dedicated to the cause of good . . . but susceptible to the seductions of evil. A deadly virus is descending on Las Vegas—a terrifying plague unleashed by the powerful overlord of Zodiac's dark side: Joanna's father. Chaos and panic grip Sin City as agents of Light fall prey to the terrifying epidemic. Death reigns supreme—and Joanna stands at dead center of an epic and terrible war long foretold, the last hope of a damned world. But first she must somehow conquer the malevolence that grows all around her . . . and within.

The Oldest Living Things in the World

Author: Rachel Sussman

Publisher: University of Chicago Press

ISBN: 022605764X

Category: Nature

Page: 170

View: 9545

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The Oldest Living Things in the World is an epic journey through time and space. Over the past decade, artist Rachel Sussman has researched, worked with biologists, and traveled the world to photograph continuously living organisms that are 2,000 years old and older. Spanning from Antarctica to Greenland, the Mojave Desert to the Australian Outback, the result is a stunning and unique visual collection of ancient organisms unlike anything that has been created in the arts or sciences before, insightfully and accessibly narrated by Sussman along the way. Her work is both timeless and timely, and spans disciplines, continents, and millennia. It is underscored by an innate environmentalism and driven by Sussman’s relentless curiosity. She begins at “year zero,” and looks back from there, photographing the past in the present. These ancient individuals live on every continent and range from Greenlandic lichens that grow only one centimeter a century, to unique desert shrubs in Africa and South America, a predatory fungus in Oregon, Caribbean brain coral, to an 80,000-year-old colony of aspen in Utah. Sussman journeyed to Antarctica to photograph 5,500-year-old moss; Australia for stromatolites, primeval organisms tied to the oxygenation of the planet and the beginnings of life on Earth; and to Tasmania to capture a 43,600-year-old self-propagating shrub that’s the last individual of its kind. Her portraits reveal the living history of our planet—and what we stand to lose in the future. These ancient survivors have weathered millennia in some of the world’s most extreme environments, yet climate change and human encroachment have put many of them in danger. Two of her subjects have already met with untimely deaths by human hands. Alongside the photographs, Sussman relays fascinating – and sometimes harrowing – tales of her global adventures tracking down her subjects and shares insights from the scientists who research them. The oldest living things in the world are a record and celebration of the past, a call to action in the present, and a barometer of our future.

The Dressmaker of Khair Khana

Five Sisters, One Remarkable Family, and the Woman Who Risked Everything to Keep Them Safe

Author: Gayle Tzemach Lemmon

Publisher: Harper Collins

ISBN: 0062074954

Category: Political Science

Page: 304

View: 2115

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The New York Times bestseller, written by a former reporter for ABC News, that People magazine called “a transporting, enlightening book” tells the story of a fearless young entrepreneur who brought hope to the lives of dozens of women in war-torn Afghanistan Former ABC journalist Gayle Tzemach Lemmon tells the riveting true story of Kamila Sidiqi and other women of Afghanistan in the wake of the Taliban’s fearful rise to power. In what Greg Mortenson, author of Three Cups of Tea, calls “one of the most inspiring books I have ever read,” Lemmon recounts with novelistic vividness the true story of a fearless young woman who not only reinvented herself as an entrepreneur to save her family but, in the face of ferocious opposition, brought hope to the lives of dozens of women in war-torn Kabul.

Practical GameMaker: Studio

Language Projects

Author: Ben Tyers

Publisher: Apress

ISBN: 148422373X

Category: Computers

Page: 313

View: 6150

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Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will Learn Use GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O, objects, and events Create GML sprites, health/lives, alarms, collisions, and rooms Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects“/li> Include GML random and AI movements in your game Use GML loops, arrays, ds_lists, paths, and scripts Who This Book Is For Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.

Mostly Codeless Game Development

New School Game Engines

Author: Robert Ciesla

Publisher: Apress

ISBN: 1484229703

Category: Computers

Page: 219

View: 4878

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Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. What You Will Learn Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials Who This Book Is For People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers./div

Thurgood Marshall

American Revolutionary

Author: Juan Williams

Publisher: Three Rivers Press

ISBN: 0307786129

Category: Biography & Autobiography

Page: 504

View: 4482

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This New York Times Notable Book of the Year, 1998, is now in trade paper. From the bestselling author of Eyes on the Prize, here is the definitive biography of the great lawyer and Supreme Court justice. From the Trade Paperback edition.

Create Your Own Game With Rpg Maker Mv

Author: Richard Bailey

Publisher: Lulu Press, Inc

ISBN: 132995016X

Category: Games

Page: N.A

View: 895

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Have you ever had a really good story in your head that you want to share with others? What better way then to share your world in a game that other people can enjoy? Or if you've ever wanted to make your own game, now is the time to do it. Making a game with RPG Maker MV has never been so simple, and now you can export your games to play on mobile devices. This guide book will help you with creating your very first game. We start from scratch and by the end of the book you will have a playable game using only the resources that come with the RPG Maker MV software. The only thing you need is the RPG Maker MV software!