Computation Structures

Author: Stephen A. Ward,Robert H. Halstead

Publisher: MIT Press

ISBN: 9780262231398

Category: Computers

Page: 789

View: 7009

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Computer Systems Organization -- general.

Introduction to Computation and Programming Using Python

With Application to Understanding Data

Author: John V. Guttag

Publisher: MIT Press

ISBN: 0262529629

Category: Computers

Page: 472

View: 5502

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The new edition of an introductory text that teaches students the art of computational problem solving, covering topics ranging from simple algorithms to information visualization.

Structure and Interpretation of Computer Programs

Author: Harold Abelson

Publisher: Mit Press

ISBN: 9780262011532

Category: Computers

Page: 657

View: 4582

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Structure and Interpretation of Computer Programs has had a dramatic impact on computer science curricula over the past decade. This long-awaited revision contains changes throughout the text. There are new implementations of most of the major programming systems in the book, including the interpreters and compilers, and the authors have incorporated many small changes that reflect their experience teaching the course at MIT since the first edition was published. A new theme has been introduced that emphasizes the central role played by different approaches to dealing with time in computational models: objects with state, concurrent programming, functional programming and lazy evaluation, and nondeterministic programming. There are new example sections on higher-order procedures in graphics and on applications of stream processing in numerical programming, and many new exercises. In addition, all the programs have been reworked to run in any Scheme implementation that adheres to the IEEE standard.

Digital Circuit Design for Computer Science Students

An Introductory Textbook

Author: Niklaus Wirth

Publisher: Springer Science & Business Media

ISBN: 3642577806

Category: Technology & Engineering

Page: 204

View: 6497

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The author is the leading programming language designer of our time and in this book, based on a course for 2nd-year students at, he closes the gap between hardware and software design. He encourages students to put the theory to work in exercises that include lab work culminating in the design of a simple yet complete computer. In short, a modern introduction to designing circuits using state-of-the-art technology and a concise, easy to master hardware description language (Lola).

Program Development in Java

Abstraction, Specification, and Object-Oriented Design

Author: Barbara Liskov,John Guttag

Publisher: Pearson Education

ISBN: 076868496X

Category: Computers

Page: 464

View: 9976

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Written by a world-renowned expert on programming methodology, and the winner of the 2008 Turing Award, this book shows how to build production-quality programs--programs that are reliable, easy to maintain, and quick to modify. Its emphasis is on modular program construction: how to get the modules right and how to organize a program as a collection of modules. The book presents a methodology effective for either an individual programmer, who may be writing a small program or a single module in a larger one; or a software engineer, who may be part of a team developing a complex program comprised of many modules. Both audiences will acquire a solid foundation for object-oriented program design and component-based software development from this methodology. Because each module in a program corresponds to an abstraction, such as a collection of documents or a routine to search the collection for documents of interest, the book first explains the kinds of abstractions most useful to programmers: procedures; iteration abstractions; and, most critically, data abstractions. Indeed, the author treats data abstraction as the central paradigm in object-oriented program design and implementation. The author also shows, with numerous examples, how to develop informal specifications that define these abstractions--specifications that describe what the modules do--and then discusses how to implement the modules so that they do what they are supposed to do with acceptable performance. Other topics discussed include: Encapsulation and the need for an implementation to provide the behavior defined by the specification Tradeoffs between simplicity and performance Techniques to help readers of code understand and reason about it, focusing on such properties as rep invariants and abstraction functions Type hierarchy and its use in defining families of related data abstractions Debugging, testing, and requirements analysis Program design as a top-down, iterative process, and design patterns The Java programming language is used for the book's examples. However, the techniques presented are language independent, and an introduction to key Java concepts is included for programmers who may not be familiar with the language.

Mathematics for Computer Science

Author: Eric Lehman,F. Thomson Leighton,Albert R. Meyer

Publisher: N.A

ISBN: 9789888407064

Category:

Page: 979

View: 7712

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This book covers elementary discrete mathematics for computer science and engineering. It emphasizes mathematical definitions and proofs as well as applicable methods. Topics include formal logic notation, proof methods; induction, well-ordering; sets, relations; elementary graph theory; integer congruences; asymptotic notation and growth of functions; permutations and combinations, counting principles; discrete probability. Further selected topics may also be covered, such as recursive definition and structural induction; state machines and invariants; recurrences; generating functions.

Robot Vision

Author: Berthold Horn,Berthold Klaus,Paul Horn

Publisher: MIT Press

ISBN: 9780262081597

Category: Computers

Page: 509

View: 2972

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"Presents a solid framework for understanding existing work and planning future research."--Cover.

Readings in Computer Architecture

Author: Mark Donald Hill,Norman Paul Jouppi,Gurindar Sohi

Publisher: Gulf Professional Publishing

ISBN: 9781558605398

Category: Computers

Page: 717

View: 2950

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Offering a carefully reviewed selection of over 50 papers illustrating the breadth and depth of computer architecture, this text includes insightful introductions to guide readers through the primary sources.

The Elements of Computing Systems

Building a Modern Computer from First Principles

Author: Noam Nisan,Shimon Schocken

Publisher: MIT Press

ISBN: 9780262140874

Category: Computers

Page: 325

View: 5292

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This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.

Foundations of Analog and Digital Electronic Circuits

Author: Anant Agarwal,Jeffrey Lang

Publisher: Elsevier

ISBN: 008050681X

Category: Technology & Engineering

Page: 1008

View: 7356

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Unlike books currently on the market, this book attempts to satisfy two goals: combine circuits and electronics into a single, unified treatment, and establish a strong connection with the contemporary world of digital systems. It will introduce a new way of looking not only at the treatment of circuits, but also at the treatment of introductory coursework in engineering in general. Using the concept of ''abstraction,'' the book attempts to form a bridge between the world of physics and the world of large computer systems. In particular, it attempts to unify electrical engineering and computer science as the art of creating and exploiting successive abstractions to manage the complexity of building useful electrical systems. Computer systems are simply one type of electrical systems. +Balances circuits theory with practical digital electronics applications. +Illustrates concepts with real devices. +Supports the popular circuits and electronics course on the MIT OpenCourse Ware from which professionals worldwide study this new approach. +Written by two educators well known for their innovative teaching and research and their collaboration with industry. +Focuses on contemporary MOS technology.

The Reasoned Schemer

Author: Daniel P. Friedman,William E. Byrd,Oleg Kiselyov,Jason Hemann,Duane Bibby,Guy Lewis Steele,Gerald Jay Sussman,Robert A. Kowalski

Publisher: MIT Press

ISBN: 0262348780

Category: Computers

Page: 208

View: 6567

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The goal of this book is to show the beauty and elegance of relational programming, which captures the essence of logic programming. The book shows how to implement a relational programming language in Scheme, or in any other functional language, and demonstrates the remarkable flexibility of the resulting relational programs. As in the first edition, the pedagogical method is a series of questions and answers, which proceed with the characteristic humor that marked The Little Schemer and The Seasoned Schemer. Familiarity with a functional language or with the first five chapters of The Little Schemer is assumed. For this second edition, the authors have greatly simplified the programming language used in the book, as well as the implementation of the language. In addition to revising the text extensively, and simplifying and revising the "Laws" and "Commandments," they have added explicit "Translation" rules to ease translation of Scheme functions into relations.

The C++ Programming Language

Author: Bjarne Stroustrup

Publisher: Pearson Education

ISBN: 0321563840

Category: Computers

Page: 1346

View: 9494

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Offers information on using the C++ programming languge using the new C++11 standard, covering such topics as concurrency, facilities, standard libraries, and design techniques.

Learn Programming with Python

Author: Ana Bell

Publisher: Pearson Professional

ISBN: 9781617293788

Category: Computers

Page: 456

View: 7049

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Summary Get Programming: Learn to code with Python introduces you to the world of writing computer programs without drowning you in confusing jargon or theory that make getting started harder than it should be. Filled with practical examples and step-by-step lessons using the easy-on-the-brain Python language, this book will get you programming in no time! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Let''s face it. The only way to learn computer programming is to do it. Whether you want to skill up for your next job interview or just get a few pet projects done, programming can be an amazing tool. This book is designed especially for beginners, helping them learn to program hands on, step by step, project by project. It''s time to get programming! About the Book Get Programming: Learn to code with Python teaches you the basics of computer programming using the Python language. In this exercise-driven book, you''ll be doing something on nearly every page as you work through 38 compact lessons and 7 engaging capstone projects. By exploring the crystal-clear illustrations, exercises that check your understanding as you go, and tips for what to try next, you''ll start thinking like a programmer in no time. What''s Inside Programming skills you can use in any language Learn to code--no experience required Learn Python, the language for beginners Dozens of exercises and examples help you learn by doing About the Reader No prior programming experience needed.. About the Author Ana Bell is an MIT lecturer and scientist who teaches the popular course, Introduction to Computer Science and Programming Using Python. Table of Contents LEARNING HOW TO PROGRAM Lesson 1 - Why should you learn how to program? Lesson 2 - Basic principles of learning a programming language UNIT 1 - VARIABLES, TYPES, EXPRESSIONS, AND STATEMENTS Lesson 3 - Introducing Python: a programming language Lesson 4 - Variables and expressions: giving names and values to things Lesson 5 - Object types and statements of code 46 Lesson 6 - Capstone project: your first Python program-convert hours to minutes UNIT 2 - STRINGS, TUPLES, AND INTERACTING WITH THE USER Lesson 7 - Introducing string objects: sequences of characters Lesson 8 - Advanced string operations Lesson 9 - Simple error messages Lesson 10 - Tuple objects: sequences of any kind of object Lesson 11 - Interacting with the user Lesson 12 - Capstone project: name mashup UNIT 3 - MAKING DECISIONS IN YOUR PROGRAMS Lesson 13 - Introducing decisions in programs Lesson 14 - Making more-complicated decisions Lesson 15 - Capstone project: choose your own adventure UNIT 4 - REPEATING TASKS Lesson 16 - Repeating tasks with loops Lesson 17 - Customizing loops Lesson 18 - Repeating tasks while conditions hold Lesson 19 - Capstone project: Scrabble, Art Edition UNIT 5 - ORGANIZING YOUR CODE INTO REUSABLE BLOCKS Lesson 20 - Building programs to last Lesson 21 - Achieving modularity and abstraction with functions Lesson 22 - Advanced operations with functions Lesson 23 - Capstone project: analyze your friends UNIT 6 - WORKING WITH MUTABLE DATA TYPES Lesson 24 - Mutable and immutable objects Lesson 25 - Working with lists Lesson 26 - Advanced operations with lists Lesson 27 - Dictionaries as maps between objects Lesson 28 - Aliasing and copying lists and dictionaries Lesson 29 - Capstone project: document similarity UNIT 7 - MAKING YOUR OWN OBJECT TYPES BY USING OBJECT-ORIENTED PROGRAMMING Lesson 30 - Making your own object types Lesson 31 - Creating a class for an object type Lesson 32 - Working with your own object types Lesson 33 - Customizing classes Lesson 34 - Capstone project: card game UNIT 8 - USING LIBRARIES TO ENHANCE YOUR PROGRAMS Lesson 35 - Useful libraries Lesson 36 - Testing and debugging your programs Lesson 37 - A library for graphical user interfaces Lesson 38 - Capstone project: game of tag Appendix A - Answers to lesson exercises Appendix B - Python cheat sheet Appendix C - Interesting Python libraries

Discrete Mathematics for Computer Scientists

Author: Clifford Stein,Robert L. Drysdale,Kenneth P. Bogart

Publisher: Addison-Wesley

ISBN: 9780132122719

Category: Computers

Page: 495

View: 896

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Stein/Drysdale/Bogart's Discrete Mathematics for Computer Scientists is ideal for computer science students taking the discrete math course. Written specifically for computer science students, this unique textbook directly addresses their needs by providing a foundation in discrete math while using motivating, relevant CS applications. This text takes an active-learning approach where activities are presented as exercises and the material is then fleshed out through explanations and extensions of the exercises.

Simply Scheme

Introducing Computer Science

Author: Brian Harvey,Matthew Wright

Publisher: MIT Press

ISBN: 9780262082815

Category: Computers

Page: 579

View: 8065

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Showing off scheme - Functions - Expressions - Defining your own procedures - Words and sentences - True and false - Variables - Higher-order functions - Lambda - Introduction to recursion - The leap of faith - How recursion works - Common patterns in recursive procedures - Advanced recursion - Example : the functions program - Files - Vectors - Example : a spreadsheet program - Implementing the spreadsheet program - What's next?

Practical Foundations for Programming Languages

Author: Robert Harper

Publisher: Cambridge University Press

ISBN: 1316654338

Category: Computers

Page: N.A

View: 2662

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This text develops a comprehensive theory of programming languages based on type systems and structural operational semantics. Language concepts are precisely defined by their static and dynamic semantics, presenting the essential tools both intuitively and rigorously while relying on only elementary mathematics. These tools are used to analyze and prove properties of languages and provide the framework for combining and comparing language features. The broad range of concepts includes fundamental data types such as sums and products, polymorphic and abstract types, dynamic typing, dynamic dispatch, subtyping and refinement types, symbols and dynamic classification, parallelism and cost semantics, and concurrency and distribution. The methods are directly applicable to language implementation, to the development of logics for reasoning about programs, and to the formal verification language properties such as type safety. This thoroughly revised second edition includes exercises at the end of nearly every chapter and a new chapter on type refinements.