Designing Sound for Animation

Author: Robin Beauchamp

Publisher: Taylor & Francis

ISBN: 1136143653

Category: Art

Page: 216

View: 5121

DOWNLOAD NOW »
This nuts-and-bolts guide to sound design for animated films explains audio software, free downloads, how sound works, the power of sound when wielded by an animation filmmaker, and provides varieties of examples for how to use sound to enliven your films with professional sound. Sound-savvy animators save precious resources (time and money) by using sound for effects they don't necessarily have time to create. For example, the sound of a crow flying gives viewers a sense of the crow without the crow. Where there's a macabre element or scene in an animated film, this book explains why you should choose a low frequency sound for it-low frequencies are scary, because the ear can't decipher their origin or direction! On the DVD: three 5-minute animations; sample sound clips, jump cuts and video streams; plus motion graphics with which to practice sound-applications explained in this book.

Designing Sound for Animation

Author: Robin Beauchamp

Publisher: CRC Press

ISBN: 1136143661

Category: Art

Page: 216

View: 4934

DOWNLOAD NOW »
This nuts-and-bolts guide to sound design for animated films explains audio software, free downloads, how sound works, the power of sound when wielded by an animation filmmaker, and provides varieties of examples for how to use sound to enliven your films with professional sound. Sound-savvy animators save precious resources (time and money) by using sound for effects they don't necessarily have time to create. For example, the sound of a crow flying gives viewers a sense of the crow without the crow. Where there's a macabre element or scene in an animated film, this book explains why you should choose a low frequency sound for it-low frequencies are scary, because the ear can't decipher their origin or direction! On the DVD: three 5-minute animations; sample sound clips, jump cuts and video streams; plus motion graphics with which to practice sound-applications explained in this book.

Designing Sound for Animation

Author: Robin Beauchamp

Publisher: Taylor & Francis

ISBN: 1136143815

Category: Art

Page: 240

View: 6754

DOWNLOAD NOW »
Sound is just as crucial an aspect to your animation as your visuals. Whether you're looking to create a score, ambient noise, dialog, or a complete soundtrack, you'll need sound for your piece. This nuts-and-bolts guide to sound design for animation will explain to you the theory and workings behind sound for image, and provide an overview of the stems and production path to help you create your soundtrack. Follow the sound design process along animated shorts and learn how to use the tools and techniques of the trade. Enhance your piece and learn how to design sound for animation.

Designing Sound

Author: Andy Farnell

Publisher: MIT Press

ISBN: 0262288834

Category: Computers

Page: 688

View: 2296

DOWNLOAD NOW »
Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data -- an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Sound Design

The Expressive Power of Music, Voice and Sound Effects in Cinema

Author: David Sonnenschein

Publisher: N.A

ISBN: 9781615932023

Category: Performing Arts

Page: 272

View: 5886

DOWNLOAD NOW »
Offers user-friendly knowledge and stimulating exercises to help compose story, develop characters and create emotion through skillful creation of the sound track.

The Foley Grail

The Art of Performing Sound for Film, Games, and Animation

Author: Vanessa Theme Ament

Publisher: CRC Press

ISBN: 1135021708

Category: Art

Page: 276

View: 3670

DOWNLOAD NOW »
Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade. This new edition features: Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education All new sound "recipes" that include proven Foley methods you can immediately use on your own projects New case studies from well-known films, shows, games, and animations Interviews with current sound artists from across the globe An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, and much more

Designing Interface Animation

Improving the User Experience Through Animation

Author: Val Head

Publisher: Rosenfeld Media

ISBN: 1933820160

Category: Computers

Page: 240

View: 1292

DOWNLOAD NOW »
Effective interface animation deftly combines form and function to improve feedback, aid in orientation, direct attention, show causality, and express your brand’s personality. Designing Interface Animation shows you how to create web animation that balances purpose and style while blending seamlessly into the user’s experience. This book is a crash course in motion design theory and practice for web designers, UX professionals, and front-end developers alike.

Creating Music and Sound for Games

Author: G.W. Childs IV

Publisher: Cengage Learning

ISBN: 1598637797

Category: Computers

Page: 320

View: 1139

DOWNLOAD NOW »
Get ready to step into the mysterious world of the video game sound designer and composer. Creating Music and Sound for Games examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business. Wit

Sound for Digital Video

Author: Tomlinson Holman,Arthur Baum

Publisher: Taylor & Francis

ISBN: 1135957096

Category: Performing Arts

Page: 376

View: 3493

DOWNLOAD NOW »
Achieve professional quality sound on a limited budget! Harness all new, Hollywood style audio techniques to bring your independent film and video productions to the next level. In Sound for Digital Video, Second Edition industry experts Tomlinson Holman and Arthur Baum give you the tools and knowledge to apply recent advances in audio capture, video recording, editing workflow, and mixing to your own film or video with stunning results. This fresh edition is chockfull of techniques, tricks, and workflow secrets that you can apply to your own projects from preproduction through postproduction. New to this edition: A new feature on "true" 24p shooting and editing systems, as well as single vs. double-system recording A strong focus on new media, including mini-DVDs, hard disks, memory cards, and standard and high-definition imagery Discussion of camera selection, manual level control, camera and recorder inputs, location scouting, and preproduction planning Instruction in connectors, real-time transfers, and file-based transfers from DVDs, hard drives, and solid state media. Blu-Ray and HD tape formats for mastering and distribution in addition to file-based, DV, and DVD masters. A revamped companion website, www.focalpress.com/cw/holman, featuring recording and editing exercises, examples and sample tracks Whether you are an amateur filmmaker who wants to create great sound or an advanced professional in need of a reference guide, Sound for Digital Video, Second Edition is an essential addition to your digital audio tool belt.

The Animator's Eye

Adding Life to Animation with Timing, Layout, Design, Color and Sound

Author: Francis Glebas

Publisher: Focal Press

ISBN: 9781138403154

Category:

Page: N.A

View: 3714

DOWNLOAD NOW »
Enhance your animated features and shorts with this polished guide to channeling your vision and imagination from a former Disney animator and director. Learn how to become a strong visual storyteller through better use of color, volume, shape, shadow, and light - as well as discover how to tap into your imagination and refine your own personal vision. Francis Glebas, the director of Piglet's Big Day, guides you through the animation design process in a way that only years of expertise can provide. Discover how to create unique worlds and compelling characters as well as the difference between real-world and cartoon physics as Francis breaks down animated scenes to show you how and why to layout your animation.

Sound Design for Moving Image

From Concept to Realization

Author: Kahra Scott-James

Publisher: N.A

ISBN: 9781474235129

Category: Motion pictures

Page: 184

View: 2151

DOWNLOAD NOW »
Contemporary soundtracks are often made up of hundreds of separate tracks, and thousands of individual sounds, including elements of dialogue, music and sound effects. As a result, many budding filmmakers find them a daunting prospect, and are tempted to leave sound to the last stages of post-production. 'Sound Design for Moving Image' offers a clear introduction to sound design theory and practice to help you integrate sound ideas into your productions.

Creating Digital Music and Sound

An Inspirational Introduction for Musicians, Web Designers, Animators, Videomakers, and Game Designers

Author: Chris Middleton

Publisher: Gulf Professional Publishing

ISBN: 9780240808321

Category: Computers

Page: 174

View: 5260

DOWNLOAD NOW »
If you are serious about music, this is the guide to get you started! Creating Digital Music and Sound covers the basic principles of digital music-making, from playing around with prerecorded, royalty-free loops and samples to full-on multitrack recording, synthesis, sampling, MIDI sequencing, surround sound, and mastering. Unlike any comparable music and sound title this book also explores how to record and create soundtracks for videos, movies, animations, and games, and how to add audio to websites. It even includes a look at music-making suites for mobile phones. Every page includes highly visual color coverage of the principles of using music-making and audio recording software from fun tools to professional suites, how to record and edit voices, and how to incorporate instruments both real and virtual into musical work, together with music-making hardware from keyboards and workstations to microphones, headphones, leads, and next-generation storage media. * Learn the complete process from switching on your computer and connecting devices to producing professionally mastered soundtracks and publishing and sharing them * Be inspired to create by interviews with top industry professionals, well-known musicians and composers * Learn from the non-technical, easy to understand hints, tips, and expert work-throughs

Designing Sound

Audiovisual Aesthetics in 1970s American Cinema

Author: Jay Beck

Publisher: Rutgers University Press

ISBN: 0813573076

Category: Performing Arts

Page: 274

View: 6328

DOWNLOAD NOW »
The late 1960s and 1970s are widely recognized as a golden age for American film, as directors like Francis Ford Coppola, George Lucas, and Martin Scorsese expanded the Hollywood model with aesthetically innovative works. As this groundbreaking new study reveals, those filmmakers were blessed with more than just visionary eyes; Designing Sound focuses on how those filmmakers also had keen ears that enabled them to perceive new possibilities for cinematic sound design. Offering detailed case studies of key films and filmmakers, Jay Beck explores how sound design was central to the era’s experimentation with new modes of cinematic storytelling. He demonstrates how sound was key to many directors’ signature aesthetics, from the overlapping dialogue that contributes to Robert Altman’s naturalism to the wordless interludes at the heart of Terrence Malick’s lyricism. Yet the book also examines sound design as a collaborative process, one where certain key directors ceded authority to sound technicians who offered significant creative input. Designing Sound provides readers with a fresh take on a much-studied era in American film, giving a new appreciation of how artistry emerged from a period of rapid industrial and technological change. Filled with rich behind-the-scenes details, the book vividly conveys how sound practices developed by 1970s filmmakers changed the course of American cinema.

Sketching for Animation

Developing Ideas, Characters and Layouts in Your Sketchbook

Author: Peter Parr

Publisher: Bloomsbury Publishing

ISBN: 135003391X

Category: Performing Arts

Page: 352

View: 6022

DOWNLOAD NOW »
Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques. With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.

Real Sound Synthesis for Interactive Applications

Author: Perry R. Cook

Publisher: CRC Press

ISBN: 1498765467

Category: Computers

Page: 263

View: 2227

DOWNLOAD NOW »
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices. Links to code examples and sound files can be found on the Downloads/Updates tab.

The Essential Guide to Game Audio

The Theory and Practice of Sound for Games

Author: Steve Horowitz,Scott R. Looney

Publisher: CRC Press

ISBN: 1134595441

Category: Games

Page: 254

View: 9450

DOWNLOAD NOW »
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

How to Cheat in Adobe Flash CS4

The art of design and animation

Author: Chris Georgenes

Publisher: CRC Press

ISBN: 1136137904

Category: Art

Page: 368

View: 2739

DOWNLOAD NOW »
Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline. With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is THE go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. This accessible, practical book and CD package is such a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step walkthroughs that you'll wonder how you survived without it.

Directing for Animation

Everything You Didn't Learn in Art School

Author: Tony Bancroft

Publisher: CRC Press

ISBN: 1136126538

Category: Art

Page: 256

View: 1862

DOWNLOAD NOW »
There’s no class in art school that can teach you this. Believe it or not, there’s a lot more to directing a great animated film than beautiful illustrations and cool characters. You need to bring out your inner creative visionary and take your savvy leadership skills to the front lines - being great with a pencil, brush, or stylus is not enough. Tony Bancroft released his inner creative visionary when creating Mulan. In Directing for Animation he shows you exactly how. Pull the right strings to bring your characters to life and center your story by developing the visual cues that lend to your audiences understanding of the plot, place, and purpose. Tony walks you through the process, bringing you behind the scenes of real, well-known projects - with a little help from some famous friends. Learn from the directors of Aladdin, The Little Mermaid, Ice Age, Chicken Run, and Kung Fu Panda, and see how they developed stories and created characters that have endured for generations. Get the inside scoop behind these major features...pitfalls and all.

Physics for Animators

Author: Michele Bousquet

Publisher: CRC Press

ISBN: 1135016534

Category: Art

Page: 356

View: 2943

DOWNLOAD NOW »
Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.

The Sound Effects Bible

How to Create and Record Hollywood Style Sound Effects

Author: David Sonnenschein,Ric Viers

Publisher: N.A

ISBN: 9781615932047

Category: Performing Arts

Page: 360

View: 5043

DOWNLOAD NOW »
Offers user-friendly knowledge and stimulating exercises to help compose story, develop characters and create emotion through skillful creation of the sound track.