Robot Building for Beginners

Author: David Cook

Publisher: Apress

ISBN: 1430227494

Category: Computers

Page: 516

View: 3325

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“I wrote this book because I love building robots. I want you to love building robots, too. It took me a while to learn about many of the tools and parts in amateur robotics. Perhaps by writing about my experiences, I can give you a head start.” —David Cook Robot Building for Beginners, Second Edition is an update of David Cook’s best-selling Robot Building for Beginners. This book continues its aim at teenagers and adults who have an avid interest in science and dream of building household explorers. No formal engineering education is assumed. The robot described and built in this book is battery powered and about the size of a lunchbox. It is autonomous. That is, it isn’t remote controlled. You’ll begin with some tools of the trade, and then work your way through prototyping, robot bodybuilding, and eventually soldering your own circuit boards. By the book’s end, you will have a solid amateur base of understanding so that you can begin creating your own robots to vacuum your house or maybe even rule the world!

Intermediate Robot Building

Author: David Cook

Publisher: Apress

ISBN: 1430227559

Category: Computers

Page: 480

View: 2506

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For readers of Robot Building for Beginner (Apress, 2002 and 2009), welcome to the next level. Intermediate Robot Building, Second Edition offers you the kind of real-world knowledge that only renowned author David Cook can offer. In this book, you’ll learn the value of a robot heartbeat and the purpose of the wavy lines in photocells. You’ll find out what electronic part you should sand. You’ll discover how a well-placed switch can help a robot avoid obstacles better than a pair of feelers. And you’ll avoid mistakes that can cause a capacitor to explode. Want a robot that can explore rooms, follow lines, or battle opponents in mini-sumo? This book presents step-by-step instructions and circuit and part descriptions so that you can build the robot featured in the book or apply the modules to your own robot designs. Finally, you’ll find the complete schematics for Roundabout, a room explorer that requires no programming and uses only off-the-shelf electronics. With Roundabout, you’ll use many of the same techniques used by professional robotics engineers, and you’ll experience many of the same challenges and joys they feel when a robot “comes to life.”

Arduino Robotics

Author: John-David Warren,Josh Adams,Harald Molle

Publisher: Apress

ISBN: 143023184X

Category: Computers

Page: 628

View: 1079

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This book will show you how to use your Arduino to control a variety of different robots, while providing step-by-step instructions on the entire robot building process. You'll learn Arduino basics as well as the characteristics of different types of motors used in robotics. You also discover controller methods and failsafe methods, and learn how to apply them to your project. The book starts with basic robots and moves into more complex projects, including a GPS-enabled robot, a robotic lawn mower, a fighting bot, and even a DIY Segway-clone. Introduction to the Arduino and other components needed for robotics Learn how to build motor controllers Build bots from simple line-following and bump-sensor bots to more complex robots that can mow your lawn, do battle, or even take you for a ride Please note: the print version of this title is black & white; the eBook is full color.

LEGO MINDSTORMS NXT-G Programming Guide

Author: James Floyd Kelly

Publisher: Apress

ISBN: 1430229764

Category: Technology & Engineering

Page: 336

View: 1154

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James Kelly’s LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO’s MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition. LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming. Provides programming techniques and easy-to-follow examples for each and every programming block Includes homework-style exercises for use by educators Gives clear instructions on how to build a test robot for use in running the example programs Please note: the print version of this title is black & white; the eBook is full color. What you’ll learn Understand the basics of computer and robotic programming Easily program your robot using the NXT-G 1.0 and 2.0 visual programming languages Learn real-world techniques for moving, waiting, deciding, and much more. Get familiar with new hardware such as the color sensor included in the NXT 2.0 kit Control your robot manually from a remote control device Learn basic math principles that will make you a better programmer Who this book is for This book is for people 10 years old and up who are new to programming, or who are new to the NXT-G programming language. The book also appeals to educators who use NXT-G as a vehicle for teaching about robotics and programming principles. Table of Contents Robots and Programs Program Structure Hello World! Get Movin’ Record and Playback Make Some Noise! Wired! True or False? Feedback Wait for It! Round and Round Decisions, Decisions Stop It! Pick a Card, Any Card Apples and Oranges Inside or Out? Yes? No? Maybe? Title = Anything You Like Basic Text Basic Math Staying Alive Your Own Filing Cabinet Calibration Motoring Messages My Block Is Your Block

Extreme NXT

Extending the LEGO MINDSTORMS NXT to the Next Level, Second Edition

Author: Michael Gasperi,Philippe Hurbain

Publisher: Apress

ISBN: 1430224541

Category: Computers

Page: 360

View: 6574

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Although LEGO MINDSTORMS NXT allows anyone to build complex inventions, there are limits to what you can do with what comes inside the box. This book shows you how to advance the NXT with more than 45 exciting projects that include creating a cool magic wand that writes words in thin air, building a remotely guided vehicle, and constructing sophisticated robots that can sense color, light, temperature, and more. All projects are explained with easy-to-follow, step-by-step instructions, so you'll be able to create them successfully whether you're a novice or an expert. This book also shows you how to expand the programming software and use the alternative language NXC. New input devices—such as keypads, sensors, and even the human body—are covered, along with fun games such as surfing, PONG, and SIMON. On the serious side, there are classic engineering challenges such as controlling an inverted pendulum, making a robot that follows a wall, and building several light-seeking vehicles. Some projects are just entertaining, such as the Etch-A-NXT; others are useful, such as a motorized camera mount that takes panoramic photographs. This second edition accounts for the important changes found in the next generation NXT, and it also covers the original concepts in greater depth. Details are presented for practically unlimited expansion of the NXT inputs and outputs by using the I2C communications bus, and several power amplifier designs allow the NXT outputs to drive bigger motors. Instructions are also included for adapting LEGO Power Functions motors to work directly with the NXT.

Practical Raspberry Pi

Author: Brendan Horan

Publisher: Apress

ISBN: 1430249722

Category: Computers

Page: 272

View: 5496

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Practical Raspberry Pi takes you quickly through the hardware and software basics of the Raspberry Pi. Author Brendan Horan then gets you started on a series of fun and practical projects, including a simple temperature sensor, a media center, a real-time clock, and even a security monitoring device, all of which require minimal programming experience. Along with these projects, you'll learn all about the Raspberry Pi hardware, including how it can be so powerful and still so small and inexpensive, why it's so suitable as a video player, and how you can customize it for different tasks, including running different operating systems on it, including Android and RISC OS. The Raspberry Pi is an inexpensive but relatively powerful little computer. It was designed to get kids interested in computing and programming, but it's also a great platform for hardware hackery. The projects in this book will get you deep into the hardware to show you what the Raspberry Pi can really do.

Pro Arduino

Author: Rick Anderson,Dan Cervo

Publisher: Apress

ISBN: 1430239409

Category: Computers

Page: 316

View: 6511

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So, you've created a few projects with Arduino, and now it's time to kick it up a notch. Where do you go next? With Pro Arduino, you'll learn about new tools, techniques, and frameworks to make even more ground-breaking, eye-popping projects. You'll discover how to make Arduino-based gadgets and robots interact with your mobile phone. You'll learn all about the changes in Arduino 1.0, you'll create amazing output with openFrameworks, and you'll learn how to make games with the Gameduino. You'll also learn advanced topics, such as modifying the Arduino to work with non-standard Atmel chips and Microchip's PIC32. Rick Anderson, an experienced Arduino developer and instructor, and Dan Cervo, an experienced Arduino gadgeteer, will give you a guided tour of advanced Arduino capabilities. If it can be done with an Arduino, you'll learn about it here.

Arduino in Action

Author: Martin Evans,Joshua Noble,Jordan Hochenbaum

Publisher: Manning Publications

ISBN: 9781617290244

Category: Computers

Page: 346

View: 3541

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A guide to prototyping and building electronics using the Arduino platform, an open source DIY electronics platform that supports a large collection of sensors and actuators.

Learning Robotics Using Python

Author: Lentin Joseph

Publisher: Packt Publishing Ltd

ISBN: 1783287543

Category: Computers

Page: 330

View: 8803

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If you are an engineer, a researcher, or a hobbyist, and you are interested in robotics and want to build your own robot, this book is for you. Readers are assumed to be new to robotics but should have experience with Python.

Building Smart LEGO MINDSTORMS EV3 Robots

Leverage the LEGO MINDSTORMS EV3 platform to build and program intelligent robots

Author: Kyle Markland

Publisher: Packt Publishing Ltd

ISBN: 1788475690

Category: Computers

Page: 258

View: 9961

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Build and program smart robots with the EV3. Key Features Efficiently build smart robots with the LEGO MINDSTORMS EV3 Discover building techniques and programming concepts that are used by engineers to prototype robots in the real world This project-based guide will teach you how to build exciting projects such as the objecta-tracking tank, ultimate all-terrain vehicle, remote control race car, or even a GPS-navigating autonomous vehicle Book Description Smart robots are an ever-increasing part of our daily lives. With LEGO MINDSTORMS EV3, you can now prototype your very own small-scale smart robot that uses specialized programming and hardware to complete a mission. EV3 is a robotics platform for enthusiasts of all ages and experience levels that makes prototyping robots accessible to all. This book will walk you through six different projects that range from intermediate to advanced level. The projects will show you building and programming techniques that are used by engineers in the real world, which will help you build your own smart robot. You'll see how to make the most of the EV3 robotics platform and build some awesome smart robots. The book starts by introducing some real-world examples of smart robots. Then, we'll walk you through six different projects and explain the features that allow these robots to make intelligent decisions. The book will guide you as you build your own object-tracking tank, a box-climbing robot, an interactive robotic shark, a quirky bipedal robot, a speedy remote control race car, and a GPS-navigating robot. By the end of this book, you'll have the skills necessary to build and program your own smart robots with EV3. What you will learn Understand the characteristics that make a robot smart Grasp proportional beacon following and use proximity sensors to track an object Discover how mechanisms such as rack-and-pinion and the worm gear work Program a custom GUI to make a robot more user friendly Make a fun and quirky interactive robot that has its own personality Get to know the principles of remote control and programming car-style steering Understand some of the mechanisms that enable a car to drive Navigate to a destination with a GPS receiver Who this book is for This book is for hobbyists, robotic engineers, and programmers who understand the basics of the EV3 programming language and are familiar with building with LEGO Technic and want to try some advanced projects. If you want to learn some new engineering techniques and take your experience with the EV3 to the next level, then this book is for you.

Home Robotics

Maker-Inspired Projects For Building Your Own Robots

Author: Daniel Knox

Publisher: Aurum Press Limited

ISBN: 1781317682

Category: Technology & Engineering

Page: 160

View: 634

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Learn to make your own robots with this accessible, illustrated guide for robotics enthusiasts, featuring 13 unique robotics projects suitable for beginner to intermediate level. You’ve seen the sci-fi movies and dreamed of creating your very own robot. Now learn to build machines with your own hands that will move or perform tasks at your command. Featuring brand-new projects and specially commissioned photography, this book uses easily sourced components to teach you simple electronics and programming. Learn to design and build your very own custom-made creations that can walk, draw or even guard your home. Start with a space-age butterfly that skips along on its own or a robot that creates psychedelic patterns of amazing variety, then discover how to create a catapult bot that activates when movement is detected or construct an intelligent, all-terrain rover vehicle – the possibilities are endless.

Make an Arduino-Controlled Robot

Author: Michael Margolis

Publisher: "O'Reilly Media, Inc."

ISBN: 144934433X

Category: Computers

Page: 256

View: 8975

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Building robots that sense and interact with their environment used to be tricky. Now, Arduino makes it easy. With this book and an Arduino microcontroller and software creation environment, you’ll learn how to build and program a robot that can roam around, sense its environment, and perform a wide variety of tasks. All you to get started with the fun projects is a little programming experience and a keen interest in electronics. Make a robot that obeys your every command—or runs on its own. Maybe you’re a teacher who wants to show students how to build devices that can move, sense, respond, and interact with the physical world. Or perhaps you’re a hobbyist looking for a robot companion to make your world a little more futuristic. With Make an Arduino Controlled Robot, you’ll learn how to build and customize smart robots on wheels. You will: Explore robotics concepts like movement, obstacle detection, sensors, and remote control Use Arduino to build two- and four-wheeled robots Put your robot in motion with motor shields, servos, and DC motors Work with distance sensors, infrared reflectance sensors, and remote control receivers Understand how to program your robot to take on all kinds of real-world physical challenges

Creating Cool MINDSTORMS NXT Robots

Author: Daniele Benedettelli

Publisher: Apress

ISBN: 1430205997

Category: Computers

Page: 608

View: 9424

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This book teaches anyone interested how to build LEGO MINDSTORMS robots. The author starts with an easy robot and gets to more detail in the succeeding six robots built in the book. The robots he presents are award winning robots, so he is giving away his secrets. The author also teaches how to program the robots. If you are not a programmer, then you can use the code provided. He tells you what equipment you need and how to get it inexpensively. So everything is discussed that you will need to create these robots or modify his designs to create your own. You truly experience the technology in action as you create your robots.

Programming Robots with ROS

A Practical Introduction to the Robot Operating System

Author: Morgan Quigley,Brian Gerkey,William D. Smart

Publisher: "O'Reilly Media, Inc."

ISBN: 1449325513

Category: Computers

Page: 448

View: 6457

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Want to develop novel robot applications, but don’t know how to write a mapping or object-recognition system? You’re not alone, but you’re certainly not without help. By combining real-world examples with valuable knowledge from the Robot Operating System (ROS) community, this practical book provides a set of motivating recipes for solving specific robotics use cases. Ideal for enthusiasts, from students in robotics clubs to professional robotics scientists and engineers, each recipe describes a complete solution using ROS open source libraries and tools. You’ll learn how to complete tasks described in the recipes, as well as how to configure and recombine components for other tasks. If you’re familiar with Python, you’re ready to go. Learn fundamentals, including key ROS concepts, tools, and patterns Program robots that perform an increasingly complex set of behaviors, using the powerful packages in ROS See how to easily add perception and navigation abilities to your robots Integrate your own sensors, actuators, software libraries, and even a whole robot into the ROS ecosystem Learn tips and tricks for using ROS tools and community resources, debugging robot behavior, and using C++ in ROS

Robot Builders Bonanza

Author: Gordon McComb

Publisher: McGraw-Hill Education TAB

ISBN: 9781260135015

Category: Technology & Engineering

Page: 704

View: 9311

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Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. The bestselling guide to hobby robotics―fully updated for the latest technologies! Learn to build your own robots using the hands-on information contained in this thoroughly revised TAB guide. Written by the “godfather of hobby robotics,” the book clearly explains the essential hardware, circuits, and brains and contains easy-to-follow, step-by-step plans for low-cost, cool robotics projects. Robot Builder’s Bonanza, Fifth Edition contains more than two dozen new projects for hobbyists of all ages and skill levels. The projects are modular and can be combined to create a variety of highly intelligent and workable custom robots. Discover how to: •Wire up robotics circuits from common electronic components•Get up and running building your own robots•Attach motors, wheels, legs, arms, and grippers•Make your robots walk, talk, and obey commands•Build brains from Arduino, BBC Micro:bit, Raspberry Pi, and other microcontrollers•Incorporate touch, proximity, navigation, and environmental sensors•Operate your ‘bot via remote control •Generate sound and interpret visual feedback•Construct advanced robots that can see light and follow pre-drawn paths!

Designing Agentive Technology

AI That Works for People

Author: Christopher Noessel

Publisher: Rosenfeld Media

ISBN: 1933820705

Category: Computers

Page: 280

View: 9340

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Advances in narrow artificial intelligence make possible agentive systems that do things directly for their users (like, say, an automatic pet feeder). They deliver on the promise of user-centered design, but present fresh challenges in understanding their unique promises and pitfalls. Designing Agentive Technology provides both a conceptual grounding and practical advice to unlock agentive technology’s massive potential.

Advanced Teaching Methods for the Technology Classroom

Author: Petrina, Stephen

Publisher: IGI Global

ISBN: 1599043394

Category: Education

Page: 412

View: 815

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"This book provides a comprehensive, critical approach to meeting the new challenges of technology in the classroom. It gathers together research on technology methods, principles, and content, acting as a reference source for proven and innovative methods. It presents an introduction to teaching educational technology, design, and engineering and contains strategies for innovation in technology education"--Provided by publisher.

The End of Work

The Decline of the Global Labor Force and the Dawn of the Post-market Era

Author: Jeremy Rifkin

Publisher: Tarcher

ISBN: N.A

Category: Self-Help

Page: 352

View: 5993

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An analysis of the potentially catastrophic implications of the growing worldwide unemployment crisis explains how we can avoid economic collapse, create conditions for a new more humane social order, and redefine the role of the individual in the new technological society. Original. 30,000 first printing.

The Veldt

Author: Ray Bradbury

Publisher: Dramatic Publishing

ISBN: 9781583420287

Category:

Page: 56

View: 7789

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The advanced technology of a house first pleases then increasingly terrifies its occupants.

Automate the Boring Stuff with Python

Practical Programming for Total Beginners

Author: Al Sweigart

Publisher: No Starch Press

ISBN: 1593276850

Category: Computers

Page: 504

View: 3123

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If you’ve ever spent hours renaming files or updating hundreds of spreadsheet cells, you know how tedious tasks like these can be. But what if you could have your computer do them for you? In Automate the Boring Stuff with Python, you’ll learn how to use Python to write programs that do in minutes what would take you hours to do by hand—no prior programming experience required. Once you’ve mastered the basics of programming, you’ll create Python programs that effortlessly perform useful and impressive feats of automation to: –Search for text in a file or across multiple files –Create, update, move, and rename files and folders –Search the Web and download online content –Update and format data in Excel spreadsheets of any size –Split, merge, watermark, and encrypt PDFs –Send reminder emails and text notifications –Fill out online forms Step-by-step instructions walk you through each program, and practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks. Don’t spend your time doing work a well-trained monkey could do. Even if you’ve never written a line of code, you can make your computer do the grunt work. Learn how in Automate the Boring Stuff with Python. Note: The programs in this book are written to run on Python 3.