Java Network Programming

Author: Elliotte Rusty Harold

Publisher: "O'Reilly Media, Inc."

ISBN: 1449365965

Category: COMPUTERS

Page: 506

View: 5790

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This practical guide provides a complete introduction to developing network programs with Java. You’ll learn how to use Java’s network class library to quickly and easily accomplish common networking tasks such as writing multithreaded servers, encrypting communications, broadcasting to the local network, and posting data to server-side programs. Author Elliotte Rusty Harold provides complete working programs to illustrate the methods and classes he describes. This thoroughly revised fourth edition covers REST, SPDY, asynchronous I/O, and many other recent technologies. Explore protocols that underlie the Internet, such as TCP/IP and UDP/IP Learn how Java’s core I/O API handles network input and output Discover how the InetAddress class helps Java programs interact with DNS Locate, identify, and download network resources with Java’s URI and URL classes Dive deep into the HTTP protocol, including REST, HTTP headers, and cookies Write servers and network clients, using Java’s low-level socket classes Manage many connections at the same time with the nonblocking I/O

Java Network Programming

Developing Networked Applications

Author: Elliotte Rusty Harold

Publisher: "O'Reilly Media, Inc."

ISBN: 1449365957

Category: Computers

Page: 506

View: 8432

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This practical guide provides a complete introduction to developing network programs with Java. You’ll learn how to use Java’s network class library to quickly and easily accomplish common networking tasks such as writing multithreaded servers, encrypting communications, broadcasting to the local network, and posting data to server-side programs. Author Elliotte Rusty Harold provides complete working programs to illustrate the methods and classes he describes. This thoroughly revised fourth edition covers REST, SPDY, asynchronous I/O, and many other recent technologies. Explore protocols that underlie the Internet, such as TCP/IP and UDP/IP Learn how Java’s core I/O API handles network input and output Discover how the InetAddress class helps Java programs interact with DNS Locate, identify, and download network resources with Java’s URI and URL classes Dive deep into the HTTP protocol, including REST, HTTP headers, and cookies Write servers and network clients, using Java’s low-level socket classes Manage many connections at the same time with the nonblocking I/O

Java Network Programming

Author: Elliotte Rusty Harold

Publisher: "O'Reilly Media, Inc."

ISBN: 9780596552589

Category: Computers

Page: 764

View: 670

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The new third edition of this highly regarded introduction to Java networking programming has been thoroughly revised to cover all of the 100+ significant updates to Java Developers Kit (JDK) 1.5. It is a clear, complete introduction to developing network programs (both applets and applications) using Java, covering everything from networking fundamentals to remote method invocation (RMI).Java Network Programming, 3rd Edition includes chapters on TCP and UDP sockets, multicasting protocol and content handlers, servlets, multithreaded network programming, I/O, HTML parsing and display, the Java Mail API, and the Java Secure Sockets Extension. There's also significant information on the New I/O API that was developed in large part because of the needs of network programmers.This invaluable book is a complete, single source guide to writing sophisticated network applications. Packed with useful examples, it is the essential resource for any serious Java developer.

Java Network Programming and Distributed Computing

Author: David Reilly,Michael Reilly

Publisher: Addison-Wesley Professional

ISBN: 9780201710373

Category: Computers

Page: 464

View: 2356

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"Java(TM) Network Programming and Distributed Computing "is an accessible introduction to the changing face of networking theory, Java(TM) technology, and the fundamental elements of the Java networking API. With the explosive growth of the Internet, Web applications, and Web services, the majority of today's programs and applications require some form of networking. Because it was created with extensive networking features, the Java programming language is uniquely suited for network programming and distributed computing. Whether you are a Java devotee who needs a solid working knowledge of network programming or a network programmer needing to apply your existing skills to Java, this how-to guide is the one book you will want to keep close at hand. You will learn the basic concepts involved with networking and the practical application of the skills necessary to be an effective Java network programmer. An accelerated guide to networking API, "Java(TM) Network Programming and Distributed Computing " also serves as a comprehensive, example-rich reference. You will learn to maximize the API structure through in-depth coverage of: The architecture of the Internet and TCP/IPJava's input/output system How to write to clients and servers using the User Datagram Protocol (UDP) and TCPThe advantages of multi-threaded applicationsHow to implement network protocols and see examples of client/server implementationsHTTP and how to write server-side Java applications for the WebDistributed computing technologies such as Remote Method Invocation (RMI) and CORBAHow to access e-mail using the extensive and powerful JavaMail(TM) API This book's coverage of advanced topics such as input/output streaming and multi-threading allows even the most experienced Java developers to sharpen their skills. "Java(TM) Network Programming and Distributed Computing " will get you up-to-speed with network programming today; helping you employ innovative techniques in your own software development projects. The companion Web site, http: //www.davidreilly.com/jnpbook, offers downloadable source code, a list of FAQs about Java networking, and useful links to networking resources. 0201710374B03012002

An Introduction to Network Programming with Java

Java 7 Compatible

Author: Jan Graba

Publisher: Springer Science & Business Media

ISBN: 1447152549

Category: Computers

Page: 380

View: 6532

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Since the second edition of this text, the use of the Internet and networks generally has continued to expand at a phenomenal rate. This has led to both an increase in demand for network software and to improvements in the technology used to run such networks, with the latter naturally leading to changes in the former. During this time, the Java libraries have been updated to keep up with the new developments in network technology, so that the Java programming language continues to be one of the mainstays of network software development. In providing a very readable text that avoids getting immersed in low-level technical details, while still providing a useful, practical guide to network programming for both undergraduates and busy IT professionals, this third edition continues the trend of its predecessors. To retain its currency, the text has been updated to reflect changes that have taken place in Java's network technology over the past seven years (including the release of Java 7), whilst retaining its notable features of numerous code examples, screenshots and end-of-chapter exercises.

Neural Network Programming with Java

Author: Fabio M. Soares,Alan M. F. Souza

Publisher: Packt Publishing Ltd

ISBN: 1787122972

Category: Computers

Page: 270

View: 7775

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Create and unleash the power of neural networks by implementing professional Java code About This Book Learn to build amazing projects using neural networks including forecasting the weather and pattern recognition Explore the Java multi-platform feature to run your personal neural networks everywhere This step-by-step guide will help you solve real-world problems and links neural network theory to their application Who This Book Is For This book is for Java developers who want to know how to develop smarter applications using the power of neural networks. Those who deal with a lot of complex data and want to use it efficiently in their day-to-day apps will find this book quite useful. Some basic experience with statistical computations is expected. What You Will Learn Develop an understanding of neural networks and how they can be fitted Explore the learning process of neural networks Build neural network applications with Java using hands-on examples Discover the power of neural network's unsupervised learning process to extract the intrinsic knowledge hidden behind the data Apply the code generated in practical examples, including weather forecasting and pattern recognition Understand how to make the best choice of learning parameters to ensure you have a more effective application Select and split data sets into training, test, and validation, and explore validation strategies In Detail Want to discover the current state-of-art in the field of neural networks that will let you understand and design new strategies to apply to more complex problems? This book takes you on a complete walkthrough of the process of developing basic to advanced practical examples based on neural networks with Java, giving you everything you need to stand out. You will first learn the basics of neural networks and their process of learning. We then focus on what Perceptrons are and their features. Next, you will implement self-organizing maps using practical examples. Further on, you will learn about some of the applications that are presented in this book such as weather forecasting, disease diagnosis, customer profiling, generalization, extreme machine learning, and characters recognition (OCR). Finally, you will learn methods to optimize and adapt neural networks in real time. All the examples generated in the book are provided in the form of illustrative source code, which merges object-oriented programming (OOP) concepts and neural network features to enhance your learning experience. Style and approach This book takes you on a steady learning curve, teaching you the important concepts while being rich in examples. You'll be able to relate to the examples in the book while implementing neural networks in your day-to-day applications.

Multicast Sockets

Practical Guide for Programmers

Author: David Makofske,Kevin Almeroth

Publisher: Elsevier

ISBN: 9780080512181

Category: Computers

Page: 180

View: 2656

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Multicast Sockets: Practical Guide for Programmers is a hands-on, application-centric approach to multicasting (as opposed to a network-centric one) that is filled with examples, ideas, and experimentation. Each example builds on the last to introduce multicast concepts, frameworks, and APIs in an engaging manner that does not burden the reader with lots of theory and jargon. The book is an introduction to multicasting but assumes that the reader has a background in network programming and is proficient in C or Java. After reading the book, you will have a firm grasp on how to write a multicast program. Author team of instructor and application programmer is reflected in this rich instructional and practical approach to the subject material Only book available that provides a clear, concise, application-centric approach to programming multicast applications and covers several languages—C, Java, and C# on the .NET platform Covers important topics like service models, testing reachability, and addressing and scoping Includes numerous examples and exercises for programmers and students to test what they have learned

Java Network Programming

A Complete Guide to Networking, Streams, and Distributed Computing

Author: Merlin Hughes,Michael Shoffner,Derek Hamner

Publisher: Manning Publications Company

ISBN: N.A

Category: Computers

Page: 807

View: 9756

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Here is a complete treatment of network programming and cryptography in Java. This complete guide details all of the Java platform support for networking and offers extensive examples. The Java.10 and Java.net packages are completely documented, including the new features of JDK 1.1, followed by treatment of RMI, Jeeves, and a discussion of CORBA.

Learning Network Programming with Java

Author: Richard M Reese

Publisher: Packt Publishing Ltd

ISBN: 1785882562

Category: Computers

Page: 292

View: 4593

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Harness the hidden power of Java to build network-enabled applications with lower network traffic and faster processes About This Book Learn to deliver superior server-to-server communication through the networking channels Gain expertise of the networking features of your own applications to support various network architectures such as client/server and peer-to-peer Explore the issues that impact scalability, affect security, and allow applications to work in a heterogeneous environment Who This Book Is For Learning Network Programming with Java is oriented to developers who wish to use network technologies to enhance the utility of their applications. You should have a working knowledge of Java and an interest in learning the latest in network programming techniques using Java. No prior experience with network development or special software beyond the Java SDK is needed. Upon completion of the book, beginner and experienced developers will be able to use Java to access resources across a network and the Internet. What You Will Learn Connect to other applications using sockets Use channels and buffers to enhance communication between applications Access network services and develop client/server applications Explore the critical elements of peer-to-peer applications and current technologies available Use UDP to perform multicasting Address scalability through the use of core and advanced threading techniques Incorporate techniques into an application to make it more secure Configure and address interoperability issues to enable your applications to work in a heterogeneous environment In Detail Network-aware applications are becoming more prevalent and play an ever-increasing role in the world today. Connecting and using an Internet-based service is a frequent requirement for many applications. Java provides numerous classes that have evolved over the years to meet evolving network needs. These range from low-level socket and IP-based approaches to those encapsulated in software services. This book explores how Java supports networks, starting with the basics and then advancing to more complex topics. An overview of each relevant network technology is presented followed by detailed examples of how to use Java to support these technologies. We start with the basics of networking and then explore how Java supports the development of client/server and peer-to-peer applications. The NIO packages are examined as well as multitasking and how network applications can address practical issues such as security. A discussion on networking concepts will put many network issues into perspective and let you focus on the appropriate technology for the problem at hand. The examples used will provide a good starting point to develop similar capabilities for many of your network needs. Style and approach Each network technology's terms and concepts are introduced first. This is followed up with code examples to explain these technologies. Many of the examples are supplemented with alternate Java 8 solutions when appropriate. Knowledge of Java 8 is not necessary but these examples will help you better understand the power of Java 8.

C# Network Programming

Author: Richard Blum

Publisher: John Wiley & Sons

ISBN: 9780782151497

Category: Computers

Page: 672

View: 7658

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On its own, C# simplifies network programming. Combine it with the precise instruction found in C# Network Programming, and you'll find that building network applications is easier and quicker than ever. This book helps newcomers get started with a look at the basics of network programming as they relate to C#, including the language's network classes, the Winsock interface, and DNS resolution. Spend as much time here as you need, then dig into the core topics of the network layer. You'll learn to make sockets connections via TCP and "connectionless" connections via UDP. You'll also discover just how much help C# gives you with some of your toughest chores, such as asynchronous socket programming, multithreading, and multicasting. Network-layer techniques are just a means to an end, of course, and so this book keeps going, providing a series of detailed application-layer programming examples that show you how to work with real protocols and real network environments to build and implement a variety of applications. Use SNMP to manage network devices, SMTP to communicate with remote mail servers, and HTTP to Web-enable your applications. And use classes native to C# to query and modify Active Directory entries. Rounding it all out is plenty of advanced coverage to push your C# network programming skills to the limit. For example, you'll learn two ways to share application methods across the network: using Web services and remoting. You'll also master the security features intrinsic to C# and .NET--features that stand to benefit all of your programming projects.

TCP/IP Sockets in Java

Practical Guide for Programmers

Author: Kenneth L. Calvert,Michael J. Donahoo

Publisher: Morgan Kaufmann

ISBN: 9780080568782

Category: Computers

Page: 192

View: 1544

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The networking capabilities of the Java platform have been extended considerably since the first edition of the book. This new edition covers version 1.5-1.7, the most current iterations, as well as making the following improvements: The API (application programming interface) reference sections in each chapter, which describe the relevant parts of each class, have been replaced with (i) a summary section that lists the classes and methods used in the code, and (ii) a "gotchas" section that mentions nonobvious or poorly-documented aspects of the objects. In addition, the book covers several new classes and capabilities introduced in the last few revisions of the Java platform. New abstractions to be covered include NetworkInterface, InterfaceAddress, Inet4/6Address, SocketAddress/InetSocketAddress, Executor, and others; extended access to low-level network information; support for IPv6; more complete access to socket options; and scalable I/O. The example code is also modified to take advantage of new language features such as annotations, enumerations, as well as generics and implicit iterators where appropriate. Most Internet applications use sockets to implement network communication protocols. This book's focused, tutorial-based approach helps the reader master the tasks and techniques essential to virtually all client-server projects using sockets in Java. Chapter 1 provides a general overview of networking concepts to allow readers to synchronize the concepts with terminology. Chapter 2 introduces the mechanics of simple clients and servers. Chapter 3 covers basic message construction and parsing. Chapter 4 then deals with techniques used to build more robust clients and servers. Chapter 5 (NEW) introduces the scalable interface facilities which were introduced in Java 1.5, including the buffer and channel abstractions. Chapter 6 discusses the relationship between the programming constructs and the underlying protocol implementations in more detail. Programming concepts are introduced through simple program examples accompanied by line-by-line code commentary that describes the purpose of every part of the program. No other resource presents so concisely or so effectively the material necessary to get up and running with Java sockets programming. Focused, tutorial-based instruction in key sockets programming techniques allows reader to quickly come up to speed on Java applications. Concise and up-to-date coverage of the most recent platform (1.7) for Java applications in networking technology.

Beginning Java Networking

Author: Chád Darby

Publisher: Apress

ISBN: 9781861005601

Category: Computers

Page: 813

View: 2029

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The increasing popularity of the Internet has resulted in the majority of today's programming tasks and applications involving some form of networking. Almost every programming language provides some networking facilities. However, unlike other programming laquages, Java had support for network programming built into it right from the start. Java, therefore, allows you to develop powerful network applications with exceptional ease. This book introduces you to the world of Java network programming and takes you far inside it. The chapters of this book are grouped in five sections. The first section looks at network basics. Java networking preliminaries are then covered in the following section. The third section explores classes that are provided by Java to handle a variety of network tasks. Java API's that are used for distributed network programming are covered in section four. The fifth and final section investigates new networking features and improvements offered by JDK 1.4. Who is this book for? Familiarity with networking is not needed for reading this book, but a working knowledge of Java is required. The book, however, does cover core Java classes that are relevant to networking. Both the beginner and the more advanced programmer, therefore, should benefit from this book. By the end of the book, you will have acquired a deep understanding of various network concepts and protocols and developed extensive knowledge of Java APIs that you can use to develop sophisticated network applications. What does this book cover? Networking in JDK 1.3 and 1.4; Network Basics; Java I/O, Threads; Java security model, JCA, JAAS, JCE and JSSE; TCP, UDP Multicasting; Java URL handler architecture; Serialization, RMI, CORBA; Servlets, JavaMail, JMS.

Fundamental Networking in Java

Author: Esmond Pitt

Publisher: Springer Science & Business Media

ISBN: 1846282527

Category: Computers

Page: 382

View: 5841

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The book provides complete coverage of fundamental IP networking in Java. It introduces the concepts behind TCP/IP and UDP and their intended use and purpose; gives complete coverage of Java networking APIs, includes an extended discussion of advanced server design, so that the various design principles and tradeoffs concerned are discussed and equips the reader with analytic queuing-theory tools to evaluate design alternatives; covers UDP multicasting, and covers multi-homed hosts, leading the reader to understand the extra programming steps and design considerations required in such environments. After reading this book the reader will have an advanced knowledge of fundamental network design and programming concepts in the Java language, enabling them to design and implement distributed applications with advanced features and to predict their performance. Special emphasis is given to the scalable I/O facilities of Java 1.4 as well as complete treatments of multi-homing and UDP both unicast and multicast.

Java APIs, Extensions and Libraries

With JavaFX, JDBC, jmod, jlink, Networking, and the Process API

Author: Kishori Sharan

Publisher: Apress

ISBN: 1484235460

Category: Computers

Page: 813

View: 2856

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This book completes the Apress Java learning journey and is a comprehensive approach to learning Java APIs, extensions, and modules such as Java EE integration, mobile Java modules, JavaFX, and JDBC. In this book, you'll learn how to build user interfaces with Swing and JavaFX as well as how to write network programs with the new Java 9 and much more. Java APIs, Extensions and Libraries is for Java programmers who are familiar with the fundamentals of the Java language and Java programming, who are now ready to call upon the power of extended Java functionality available from the huge array of Java APIs, extensions, and libraries. After reading and learning from this book you'll be ready to become a professional Java programmer. What You’ll Learn Extend your Java skills beyond the fundamental object-oriented concepts and core language features Apply Java Swing for building Java front ends Get started with Java network programming Connect to databases and access data from Java programs using the JDBC API Work with JavaFX, RMI (Remote Method Invocation), and JNI (Java Native Interface) Use the new scripting features of Java Who This Book Is For Java programmers who are familiar with the fundamentals of the Java language and Java programming.

Liferay Portal Systems Development

Author: Jonas X Yuan, Dr,Jonas X. Yuan

Publisher: Packt Publishing Ltd

ISBN: 9781849515993

Category: Computers

Page: 546

View: 7758

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This book focuses on teaching by example. Every chapter provides an overview, and then dives right into hands-on examples so you can see and play with the solution in your own environment. This book is for Java developers who don't need any prior experience with Liferay portal. Although Liferay portal makes heavy use of open source frameworks, no prior experience of using these is assumed.

JavaMail API

Author: Elliotte Rusty Harold

Publisher: "O'Reilly Media, Inc."

ISBN: 1449367224

Category: Computers

Page: 98

View: 1808

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Send and receive email from Java applications by using the JavaMail API. With this concise book, you’ll learn how to communicate with existing SMTP, POP, and IMAP servers, and how to write your own. Whether you need to build an email-centric application like a mailing list manager or simply add email notification to a larger product, JavaMail is the answer. Packed with code examples, this book shows you how JavaMail enables you to avoid low-level protocol details, so you can focus on what you actually want to say in a message. Send, receive, and store email with POP3 and IMAP Add password authentication to your programs Manage mailboxes and accounts Download mail attachments Respond to asynchronous email events Design protocol-independent email programs

Java Network Programming

Author: Merlin Hughes,Conrad Hughes

Publisher: Pearson

ISBN: 9780138412067

Category: Computers

Page: 519

View: 3738

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A package which provides an in-depth tutorial on programming networked applications with Java. It offers complete coverage of the Java networking APIs, including streams, TCP/IP and UDP/IP, with practical examples. The pack presents a cryptographic framework for developing Internet applications.

Advanced Java Networking

Author: Dick Steflik,Prashant Sridharan

Publisher: Prentice Hall Professional

ISBN: 0130844667

Category: Computers

Page: 399

View: 6457

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Neural Network Programming with Java

Simple Guide on Neural Networks

Author: David V.

Publisher: Createspace Independent Publishing Platform

ISBN: 9781543235081

Category:

Page: 108

View: 3186

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This book is an exploration of neural networks and how to implement them in Java. First, the reader is guided so as to understand what neural networks are. You will learn how they operate. The process of learning in neural networks is very important. This is the concept which makes neural networks behave in the same manner as the brain of human beings. This process is discussed in this book. You are also guided on how to implement this in Java. The Java lego robots are very common in the field of artificial intelligence. This book guides you on how to implement these in Java. Recurrent neural networks, which are believed to have memory, are discussed in detail. These work in such a way that the value will be calculated based on the value obtained in the previous step. You will learn how to implement such a network in Java. Convolutional neural networks are also explored in detail. You will learn how these work as well as how to implement them in Java. The following topics are discussed in this book: -Understanding Neural Networks -Learning in Neural Networks -Java Lego Robots Neural Network -Convolutional Neural Networks -Recurrent Neural Networks

Killer Game Programming in Java

Java Gaming & Graphics Programming

Author: Andrew Davison

Publisher: "O'Reilly Media, Inc."

ISBN: 9780596552909

Category: Computers

Page: 998

View: 7127

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Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.