Learn to Program with Scratch

A Visual Introduction to Programming with Games, Art, Science, and Math

Author: Majed Marji

Publisher: No Starch Press

ISBN: 1593275439

Category: Computers

Page: 288

View: 6046

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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You’ll learn how to: * Harness the power of repeat loops and recursion * Use if/else statements and logical operators to make decisions * Store data in variables and lists to use later in your program * Read, store, and manipulate user input * Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm’s law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly.

Learn to Program with Scratch

A Visual Introduction to Programming with Games, Art, Science, and Math

Author: Majed Marji

Publisher: No Starch Press

ISBN: 1593275781

Category: Computers

Page: 288

View: 5051

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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

Learn to Program with Small Basic

An Introduction to Programming with Games, Art, Science, and Math

Author: Majed Marji,Ed Price

Publisher: No Starch Press

ISBN: 1593277024

Category: Juvenile Nonfiction

Page: 344

View: 3662

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Small Basic is a free, beginner-friendly programming language created by Microsoft. Inspired by BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun. Learn to Program with Small Basic introduces you to the empowering world of programming. You’ll master the basics with simple activities like displaying messages and drawing colorful pictures, and then work your way up to programming games! Learn how to: *Program your computer to greet you by name *Make a game of rock-paper-scissors using If/Else statements *Create an interactive treasure map using arrays *Draw intricate geometric patterns with just a few lines of code *Simplify complex programs by breaking them into bite-sized subroutines You’ll also learn to command a turtle to draw shapes, create magical moving text, solve math problems quickly, help a knight slay a dragon, and more! Each chapter ends with creative coding challenges so you can take your skills to the next level. Learn to Program with Small Basic is the perfect place to start your computer science journey.

The Official ScratchJr Book

Help Your Kids Learn to Code

Author: Marina Umaschi Bers,Mitchel Resnick

Publisher: No Starch Press

ISBN: 1593276710

Category: Juvenile Nonfiction

Page: 160

View: 2646

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ScratchJr is a free, introductory computer programming language that runs on iPads and Android tablets. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: *Step-by-step, easy-to-follow directions *Ways to connect the activity with literacy and math concepts *Tips for grown-ups and teachers *Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures!

Scratch Programming Playground

Learn to Program by Making Cool Games

Author: Al Sweigart

Publisher: No Starch Press

ISBN: 1593277962

Category: Computers

Page: 288

View: 2441

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Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in Scratch Programming Playground, you’ll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You’ll learn to make games like: –Maze Runner: escape the maze! –Snaaaaaake: gobble apples and avoid your own tail –Asteroid Breaker: smash space rocks –Fruit Slicer: a Fruit Ninja clone –Brick Breaker: a remake of Breakout, the brick-breaking classic –Platformer: a game inspired by Super Mario Bros. Learning how to program shouldn’t be dry and dreary. With Scratch Programming Playground, you’ll make a game of it! Uses Scratch 2

Super Scratch Programming Adventure!

Learn to Program by Making Cool Games (Covers Version 2)

Author: The LEAD Project

Publisher: No Starch Press

ISBN: 1593275315

Category: Computers

Page: 157

View: 4380

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Provides step-by-step instructions and code to create computer games inspired by classic arcade games using Scratch.

The Incredible Plate Tectonics Comic

The Adventures of Geo

Author: Kanani K. M. Lee,Adam Wallenta

Publisher: No Starch Press

ISBN: 1593276338

Category: Juvenile Nonfiction

Page: 40

View: 6413

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The Incredible Plate Tectonics Comic is a wild adventure in earth science. Follow Geo and his robot dog, Rocky, as they travel back in time to Pangea, surf a tsunami, and escape an erupting volcano—all in time for Geo’s first-period science test! The journey starts 200 million years ago and takes you to modern-day Hawai’i, the ocean floor, and deep inside the Earth. You’ll learn: –How scientists developed the theory of plate tectonics –Why the Earth shakes –What’s in the center of the Earth –How volcanoes can form islands The Incredible Plate Tectonics Comic will teach you about geology in a fun, lively, and visual way. Ages 8+. Recommended for grade 6 and up

Learn to Program with Minecraft

Transform Your World with the Power of Python

Author: Craig Richardson

Publisher: No Starch Press

ISBN: 1593277458

Category: Computers

Page: 336

View: 7653

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You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3

Teach Your Kids to Code

A Parent-Friendly Guide to Python Programming

Author: Bryson Payne

Publisher: No Starch Press

ISBN: 1593276818

Category: Computers

Page: 336

View: 2138

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Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

Star Wars Coding Projects

Author: Jon Woodcock

Publisher: Penguin

ISBN: 146547207X

Category: Juvenile Nonfiction

Page: 96

View: 5277

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Learn to code games and use Scratch, guided by your favorite Star WarsTM characters! Star Wars Coding Projects is a step-by-step visual guide to coding fun projects in Scratch and shows you everything you need to know to create cool computer projects, animations, and games. Create your own sprites and use them in your projects. Build your own characters, navigate a spaceship through an asteroid belt, and go on a jetpack adventure. Learn essential coding skills, share your projects with friends, and challenge them to beat your scores. Each project consists of simple, numbered steps that are fully illustrated and easy to follow. Coding games has never been so easy or fun. © & TM 2017 LUCASFILM LTD. Used Under Authorization.

Python for Kids

A Playful Introduction to Programming

Author: Jason R. Briggs

Publisher: No Starch Press

ISBN: 1593274076

Category: Juvenile Nonfiction

Page: 344

View: 7247

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Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter.

Learn CS Concepts with Scratch

Create Exciting Games and Animation in Scratch and Learn Computer Science Principles

Author: Abhay Joshi

Publisher: Createspace Independent Publishing Platform

ISBN: 9781544165332

Category:

Page: 132

View: 4181

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Who this book is for: This book is perfect for students who are keen to learn CS concepts and have no prior programming background. In addition to learning a lot of Computer Science concepts, you will do a series of interesting projects and programming activities. You will work on a few big projects, and you will also write many small -practice programs-. You will learn and apply concepts of computer programming and computer science when you write these programs. Scratch language: The choice of programming language is critical to achieve the intended objectives of teaching CS to beginners. In this book we use the Scratch programming language. Scratch is an entertaining and powerful language, and yet it is easy to learn. It is known as a -low floor and high ceiling- language - it allows the learner to build his/her vocabulary without getting mired in the complexities of syntax and grammar. There is a lot of material on Scratch Programming on the Internet, including videos, online courses, Scratch projects, and so on. This book is meant to offer a more organized and tutorial-like treatment to learning Scratch. It is also focused more on learning CS concepts rather than Scratch itself. Why learn programming: The idea of using computer programming as a medium for learning is rapidly gaining acceptance. The benefits of learning programming and computer science concepts well before college - even in elementary grades - are well-understood. Here is a list of some of the amazing things that happen when children engage in computer programming: - Children become active and creative learners, because they explore ideas through a hands-on activity with an infinitely powerful tool. - They learn to think about and analyze their own thinking, because that is the only way to program computers. - They learn to solve complex problems by breaking them into smaller sub-problems. - They learn a new way of thinking (called -computational- thinking). - In the world of programming, answers are not simply -right- or -wrong-; this prepares a child's mindset for real-life problems. - Children's learning processes are transformed from acquiring facts to thinking creatively and analytically. How the book is organized: The book is organized as a series of units - each containing a bunch of CS concepts and associated programming activities. Typically, each unit also includes a major programming project that helps you practice all the concepts learnt till then. At the end, an appendix lists answers to all -review questions- and another appendix provides links to working programs for most of the programming exercises in the book.

Advanced Scratch Programming

Author: Abhay Joshi

Publisher: N.A

ISBN: 9781539660842

Category:

Page: 216

View: 5924

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There is a lot of material on Scratch Programming on the Internet, including videos, online courses, Scratch projects, and so on, but, most of it is introductory. There is very little that can take students to the next level, where they can apply their Scratch and CS concepts to exciting and challenging problems. There is also very little material that shows students how to design complex projects, and introduces them to the process of programming.This book is meant to fill these gaps.In short, this book is for students who are already familiar with Scratch: its various commands, its user interface, and how it represents a variety of CS concepts such as, variables, conditional statements, looping, and so on. The book does not attempt to teach these concepts, but, it does provide a quick introduction to each concept in the free Supplement to the book.I call this an "interactive book" because it is something between a traditional book - which is static and passive - and a fully interactive online course. It does look like a book: it has a series of chapters, diagrams, a lot of text, etc. But it also contains links to online Scratch programs, code snippets, references, which the reader is expected to click and explore to fully benefit from the ideas presented.I have organized the book as a series of independent Scratch projects - each of which describes how to design and build an interesting and challenging Scratch program. Each project progresses in stages - from a simple implementation to increasingly complex versions. You can read these chapters in any order you like, although I have tried to arrange the chapters in an increasing order of challenge.Programming is a powerful tool that can be applied to virtually any field of human endeavor. I have tried to maintain a good diversity of applications in this book. You will find the following types of projects:-Simple ball games-Puzzle games-Memory games-Science simulations-Math games-Geometric designsLearn the concepts:As the experts will tell you, concepts are really understood and internalized when you apply them to solve problems. The purpose of this book is to help you apply Scratch and CS concepts to solve interesting and challenging programming problems. Every chapter lists, at the very start, the Scratch and CS concepts that you will apply while building that project.Learn the design process:Besides these technical concepts, you will also learn the "divide and conquer" approach of problem-solving. This is a fancy term for the technique of breaking down a bigger problem into many smaller problems and solving them separately one by one.You will also learn the "iterative design process" for designing programs. This is another fancy name that describes the idea that something complex can be designed in a repeated idea -> implement -> test cycle, such that in each cycle we add a little more complexity.You will also learn a bit of "project management". Project management helps you undertake a project, such as creating a complex program, and complete it in a reasonable time, with reasonable effort, and with reasonable quality. It involves things such as planning tasks, tracking their progress, etc.Audience for the book:The book is intended for students who are already familiar with Scratch. The level of challenge is tuned for middle- and high-school students, but elementary-school students who have picked up all the concepts in an introductory course might also be able to enjoy the projects presented in this book.The book would be a great resource for teachers who teach Scratch programming. They could use the projects to teach advanced tricks of programming and to show how complex programs are designed.Finally, the book is for anyone who wants to get the wonderful taste of the entertaining and creative aspect of Computer Programming.

Learn to Program

Author: Chris Pine

Publisher: N.A

ISBN: 9781934356364

Category: Computers

Page: 216

View: 1914

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Provides instructions for writing programs using the Ruby programming language.

I'm an Advanced Scratch Coder

Author: Max Wainewright

Publisher: Wayland

ISBN: 9781526301031

Category:

Page: 32

View: 4691

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I'm an Advanced Scratch Coder is perfect for those who have mastered the basics of Scratch, and want to try building some more tricky programs before progressing to real-world coding languages. Try writing thirteen different programs in Scratch, and get to grips with key coding concepts like loops, variables and functions. The Generation Code series is a hands-on guide to computer coding, designed to train you in the coding languages used by real-world computer programmers. You'll discover how to code exciting programs, web pages, apps and games, and learn how the tools and functions you're using can be applied to other situations. Other books in the Generation Code series: I'm a Python Programmer I'm an HTML Web Page Builder I'm an App Developer I'm a JavaScript Games Maker: The Basics I'm a JavaScript Games Maker: Advanced Coding

Eloquent JavaScript, 2nd Ed.

A Modern Introduction to Programming

Author: Marijn Haverbeke

Publisher: No Starch Press

ISBN: 1593275846

Category: Computers

Page: 472

View: 6131

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JavaScript lies at the heart of almost every modern web application, from social apps to the newest browser-based games. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications. Eloquent JavaScript, 2nd Edition dives deep into the JavaScript language to show you how to write beautiful, effective code. Author Marijn Haverbeke immerses you in example code from the start, while exercises and full-chapter projects give you hands-on experience with writing your own programs. As you build projects such as an artificial life simulation, a simple programming language, and a paint program, you’ll learn: The essential elements of programming, including syntax, control, and dataHow to organize and clarify your code with object-oriented and functional programming techniquesHow to script the browser and make basic web applicationsHow to use the DOM effectively to interact with browsersHow to harness Node.js to build servers and utilities This edition is thoroughly revised and modernized to reflect the current state of Java­Script and web browsers, with brand-new material, such as a chapter on code performance in Java­Script, and expanded coverage of recursion and closures. All source code is available online in an inter­active sandbox, where you can edit the code, run it, and see its output instantly. Isn’t it time you became fluent in the language of the Web?

Invent Your Own Computer Games with Python, 4th Edition

Author: Al Sweigart

Publisher: No Starch Press

ISBN: 1593277954

Category: Computers

Page: 376

View: 9231

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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: *Combine loops, variables, and flow control statements into real working programs *Choose the right data structures for the job, such as lists, dictionaries, and tuples *Add graphics and animation to your games with the pygame module *Handle keyboard and mouse input *Program simple artificial intelligence so you can play against the computer *Use cryptography to convert text messages into secret code *Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Animation for Kids with Scratch Programming

Create Your Own Digital Art, Games, and Stories with Code

Author: Danny Takeuchi

Publisher: Mentorscloud LLC

ISBN: 9780692527573

Category:

Page: 156

View: 6232

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This book teaches kids how to create animations and games with code. No big words or scary concepts. Only step-by-step, visual programming laced with digital art, games, and storytelling projects. It starts with programming fundamentals, then covers animation techniques, and ends with complete animation examples.

Hello Scratch!

Learn to Program by Making Arcade Games

Author: Melissa Ford,Sadie Ford,Gabriel Ford

Publisher: Manning Publications

ISBN: 9781617294259

Category: Computers

Page: 325

View: 5939

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In the future, there are going to be millions of jobs with no one to fill them if more kids don't learn how to code. So why aren't more kids learning to program? Some think it's too hard, and others don't have parents who can help them because they don't know programming themselves. Learning to code with a tool like Scratch, an open source programming platform maintained by MIT, and having fun goals, like writing games, just might make a difference. That's where this book comes in. Hello, Scratch! is a how-to book that helps parents and kids work together to learn programming skills by creating new versions of old retro-style arcade games with Scratch. By building games, readers not only create fun finished products, but they'll learn important programming skills along the way. By the time readers are done, they'll be able to create their own games and understand the basics of computer programming and game design. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.