Learning Java

A Bestselling Hands-On Java Tutorial

Author: Patrick Niemeyer,Daniel Leuck

Publisher: "O'Reilly Media, Inc."

ISBN: 144937249X

Category: Computers

Page: 1010

View: 7102

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Java is the preferred language for many of today’s leading-edge technologies—everything from smartphones and game consoles to robots, massive enterprise systems, and supercomputers. If you’re new to Java, the fourth edition of this bestselling guide provides an example-driven introduction to the latest language features and APIs in Java 6 and 7. Advanced Java developers will be able to take a deep dive into areas such as concurrency and JVM enhancements. You’ll learn powerful new ways to manage resources and exceptions in your applications, and quickly get up to speed on Java’s new concurrency utilities, and APIs for web services and XML. You’ll also find an updated tutorial on how to get started with the Eclipse IDE, and a brand-new introduction to database access in Java.

JavaScript kurz & gut

Author: David Flanagan

Publisher: O'Reilly Germany

ISBN: 3868993894

Category: Computers

Page: 288

View: 9014

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JavaScript ist eine mächtige, objektorientierte Skriptsprache, deren Code in HTML-Seiten eingebettet und vom Browser interpretiert und ausgeführt wird. Richtig eingesetzt, eignet sie sich aber auch für die Programmierung komplexer Anwendungen und hat im Zusammenhang mit HTML5 noch einmal an Bedeutung gewonnen. Diese Kurzreferenz ist ein Auszug aus der überarbeiteten und ergänzten Neuauflage von JavaScript – Das umfassende Referenzwerk, 6. Auflage, der JavaScript-Bibel schlechthin. JavaScript kurz & gut befasst sich in den ersten neun Kapiteln mit der neuesten Version des Sprachkerns (ECMAScript 5) und behandelt die Syntax der Sprache, Typen, Werte, Variablen, Operatoren und Anweisungen sowie Objekte, Arrays, Funktionen und Klassen. All dies ist nicht nur für die Verwendung von JavaScript in Webbrowsern, sondern auch beim Einsatz von Node auf der Serverseite relevant. In den folgenden fünf Kapiteln geht es um die Host-Umgebung des Webbrowsers. Es wird erklärt, wie Sie clientseitiges JavaScript für die Erstellung dynamischer Webseiten und -applikationen verwenden und mit JavaScript auf die HTML5-APIs zugreifen. Diese Kapitel liefern Informationen zu den wichtigsten Elementen von clientseitigem JavaScript: Fenster, Dokumente, Elemente, Stile, Events, Netzwerke und Speicherung.

Learning Java Lambdas

Author: Toby Weston

Publisher: Packt Publishing Ltd

ISBN: 1787281027

Category: Computers

Page: 114

View: 5000

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Understand and utilize Java Lambdas About This Book Take a deep dive into one of the single most important additions to modern Java Master Java lambdas, and fully understand functions, classes, and scope. Improve your programming skills, which will enable you to write cleaner and more dynamic code Who This Book Is For Learning Java Lambdas is for developers looking to upgrade their Java skills and familiarize themselves with one of the most important new features of Java. This book is not for absolute beginners and will be more suited to professionals who are already comfortable with Java coding. You should have a basic knowledge of Java before reading this book. What You Will Learn What a lambda is and how it differs from other Java features How to use lambdas effectively in your own projects The use of method references and advanced scoping The difference between lambdas and closures The differences in bytecode produced when using lambdas In Detail In this short book, we take an in-depth look at lambdas in Java, and their supporting features. The book covers essential topics, such as functional interfaces and type inference, and the key differences between lambdas and closures. You will learn about the background to functional programming and lambdas, before moving on to understanding the basic syntax of lambdas and what differentiates these anonymous functions from standard anonymous classes. Lastly, you'll learn how to invoke lambdas and look at the bytecode generated. After reading this book, you'll understand lambdas in depth, their background, syntax, implementation details, and how and when to use them. You'll also have a clear knowledge of the difference between functions and classes, and why that's relevant to lambdas. This knowledge will enable you to appreciate the improvements to type inference that drive a lot of the new features in modern Java, and will increase your understanding of method references and scoping. Style and approach This book is a deep dive into one of the core new features of the Java language – Lambdas. It covers them in great details, making sure that you fully understand how lambdas work, and how they can be put to use in your own programs.

Learning Java Functional Programming

Author: Richard M Reese

Publisher: Packt Publishing Ltd

ISBN: 1785289357

Category: Computers

Page: 296

View: 5697

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Create robust and maintainable Java applications using the functional style of programming About This Book Explore how you can blend object-oriented and functional programming styles in Java Use lambda expressions to write flexible and succinct code A tutorial that strengthens your fundamentals in functional programming techniques to enhance your applications Who This Book Is For If you are a Java developer with object-oriented experience and want to use a functional programming approach in your applications, then this book is for you. All you need to get started is familiarity with basic Java object-oriented programming concepts. What You Will Learn Use lambda expressions to simplyfy code Use function composition to achieve code fluency Apply streams to simply implementations and achieve parallelism Incorporate recursion to support an application's functionality Provide more robust implementations using Optionals Implement design patterns with less code Refactor object-oriented code to create a functional solution Use debugging and testing techniques specific to functional programs In Detail Functional programming is an increasingly popular technology that allows you to simplify many tasks that are often cumbersome and awkward using an object-oriented approach. It is important to understand this approach and know how and when to apply it. Functional programming requires a different mindset, but once mastered it can be very rewarding. This book simplifies the learning process as a problem is described followed by its implementation using an object-oriented approach and then a solution is provided using appropriate functional programming techniques. Writing succinct and maintainable code is facilitated by many functional programming techniques including lambda expressions and streams. In this book, you will see numerous examples of how these techniques can be applied starting with an introduction to lambda expressions. Next, you will see how they can replace older approaches and be combined to achieve surprisingly elegant solutions to problems. This is followed by the investigation of related concepts such as the Optional class and monads, which offer an additional approach to handle problems. Design patterns have been instrumental in solving common problems. You will learn how these are enhanced with functional techniques. To transition from an object-oriented approach to a functional one, it is useful to have IDE support. IDE tools to refactor, debug, and test functional programs are demonstrated through the chapters. The end of the book brings together many of these functional programming techniques to create a more comprehensive application. You will find this book a very useful resource to learn and apply functional programming techniques in Java. Style and approach In this tutorial, each chapter starts with an introduction to the terms and concepts covered in that chapter. It quickly progresses to contrast an object-oriented approach with a functional approach using numerous code examples.

Learn Java

The Complete Beginner's Guide to Learn Java Programming

Author: Bruce Berke

Publisher: Createspace Independent Publishing Platform

ISBN: 9781542873673

Category:

Page: 96

View: 9594

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Are you ready to Learn Java? Java is a programming language that has been in use since 1995 and is currently being used by more than 3 billion devices. It is used to build desktop, web and mobile applications and has the ability to run on multiple platforms. If you want to install Java on your computer and learn how to program using it, but don't have the necessary skills to get started, then this is the book for you. Intended for beginners you will be taken on a step-by-step journey through all aspects of Java, including: The environmental setup Basic Syntax Basic operators Loop controls Decision making Strings and arrays And much more... By reading this book you will gain an understanding of the basic concepts of not only programming in general, but also with becoming familiar with the various concepts of Java. You will be guided you through the process of installing and running Java on your computer in a language that you can understand, delivered by experts who know exactly how to get the message across. Get your copy today and start to understand what Java can do for you

Learning Java with Games

Author: Chong-wei Xu

Publisher: Springer

ISBN: 3319728865

Category: Computers

Page: 474

View: 9888

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This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.

Learning Java by Building Android Games

Learn Java and Android from scratch by building six exciting games, 2nd Edition

Author: John Horton

Publisher: Packt Publishing Ltd

ISBN: 1788836723

Category: Computers

Page: 774

View: 3323

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Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player’s touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.

Learn Java the Easy Way

A Hands-On Introduction to Programming

Author: Bryson Payne

Publisher: No Starch Press

ISBN: 1593278462

Category: Computers

Page: 312

View: 2819

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Java is the world’s most popular programming language, but it’s known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away. You’ll start by familiarizing yourself with JShell, Java’s interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you’ll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps. As you build these apps, you’ll learn how to: -Perform calculations, manipulate text strings, and generate random colors -Use conditions, loops, and methods to make your programs responsive and concise -Create functions to reuse code and save time -Build graphical user interface (GUI) elements, including buttons, menus, pop-ups, and sliders -Take advantage of Eclipse and Android Studio features to debug your code and find, fix, and prevent common mistakes If you’ve been thinking about learning Java, Learn Java the Easy Way will bring you up to speed in no time.

Learning Java Through Games

Author: Lubomir Stanchev

Publisher: CRC Press

ISBN: 1466593326

Category: Computers

Page: 386

View: 1198

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Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an application-motivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a description of a game and then introduce different Java constructs for implementing the features of the game on need-to-use bases. The text teaches students not only how to write code that works but also how to follow good software practices. All sample programs in the text strive to achieve low cohesion and high coupling—the hallmarks of well-designed code. Many programs are refactored multiple times to achieve code that is easy to understand, reuse, and maintain. The first part of the book covers basic programming techniques, such as conditional statements, loops, methods, arrays, and classes. The second part focuses on more advanced topics, including class inheritance, recursions, sorting algorithms, GUI programming, exception handling, files, and applets.

Learn Java for Android Development

Author: Jeff Friesen

Publisher: Apress

ISBN: 1430257237

Category: Computers

Page: 780

View: 7919

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Android development is hot, and many programmers are interested in joining the fun. However, because this technology is based on Java, you should first obtain a solid grasp of the Java language and its foundational APIs to improve your chances of succeeding as an Android app developer. After all, you will be busy learning the architecture of an Android app, the various Android-specific APIs, and Android-specific tools. If you do not already know Java fundamentals, you will probably end up with a massive headache from also having to quickly cram those fundamentals into your knowledge base. Learn Java for Android Development, Second Edition teaches programmers of any skill level the essential Java language and foundational Java API skills that must be learned to improve the programmer’s chances of succeeding as an Android app developer. Each of the book’s 14 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter’s material. Answers to the book’s more than 500 exercises are provided in an appendix. A second appendix provides a significant game-oriented Java application, which you can convert into an Android app. Once you complete this book, you should be ready to dive into beginning Android app development. Maybe, start that journey with Apress' Beginning Android.

Learn Java Programming -simpleNeasyBook by WAGmob

Author: WAGmob

Publisher: WAGmob

ISBN: N.A

Category:

Page: 410

View: 7966

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***** WAGmob: Over One million Paying Customers from 175+ Countries. ***** WAGmob brings you simpleNeasy, on-the-go learning eBook for "Learn Java Programming". The eBook provides: 1. Snack sized chapters for easy learning. 2. Bite sized flashcards to memorize key concepts. 3. Simple and easy quizzes for self-assessment. Designed for both students and adults. This eBook provides a quick summary of essential concepts in Java Programming by following snack sized chapters: (Each chapter has corresponding flashcards and quizzes) Introduction to Java, Object Oriented Programming, Core Elements of a Java Program, Basics of Java, List of Java Keywords, Java Architecture and Application, Packages and Applet, Classes and Objects, Abstract Class and Interface, Encapsulation, Inheritance, Abstraction and Polymorphism, Constructor and String, Multithreading and Exception Handling, Java Debugging, Java Quick List. About WAGmob eBooks: 1) A companion eBook for on-the-go, bite-sized learning. 2) Over One million paying customers from 175+ countries. Why WAGmob eBooks: 1) Beautifully simple, Amazingly easy, Massive selection of eBooks. 2) Effective, Engaging and Entertaining eBooks. 3) An incredible value for money. Lifetime of free updates! WAGmob Vision : simpleNeasy eBooks for a lifetime of on-the-go learning. WAGmob Mission : A simpleNeasy WAGmob eBook in every hand. Visit us : www.simpleNeasyBOOK.com Please write to us at [email protected] We would love to improve this eBook.

Java

The Complete Guide for Beginners to Learn Java Programming Fast (Java, Java for Beginners, Java Programming for Beginners, Java Programming, Java Coding, Java Crash Course, Java Workbook, Java Handbook)

Author: Leonardo Gorman

Publisher: Createspace Independent Publishing Platform

ISBN: 9781542352741

Category:

Page: 66

View: 7924

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The Essential Guide to Learn Java FAST! This book is the essential guide for everyone wanting to build a strong foundation in Java. Including proven steps to learn the essentials of Java Programming. This book will get you coding fast! It highlights important concepts and strategies that will take you from being a complete beginner to a confident programmer. It provides a solid foundation for those wanting to become fully proficient in Python Programming. Java is one of the easiest and most powerful programming languages to master. It was designed keeping simplicity in mind and can be used to develop almost all kinds of web applications and even mobile games! This makes Java Programming very interactive, robust and popular among computer programmers. Pick up your copy to add tremendous value to your life today! Tags: Java, Java programing, Java exercise, Java reference, Java, Java course, Java book, Java Kindle, Java Beginners, learning Java, Java language, Java examples, Java tutorials, Java programming language, Java coding, Java programming for beginners, Java for Dummies, Java machine learning, Java beginners guide

Amazing Java

Learn Java Quickly

Author: Andrei Besedin

Publisher: Andrei Besedin via PublishDrive

ISBN: N.A

Category: Computers

Page: 94

View: 573

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AMAZING JAVA: LEARN JAVA QUICKLY Do you know Java is being used worldwide? These days it is difficult to find a platform not running on Java. Their uses begin from commercial e-commerce website to Android apps, from desktop applications to games, from financial applications to scientific applications, from J2ME applications to open source library and much more. No doubts its wide usage is due to the great benefits its users achieve from it. Some of these benefits are: •Write once and run anywhere- it reduces the stress of writing the same program everywhere that supports the Java platform •You can download codes that are not trusted over a network and run it in an environment that is secure without any harm. This makes it a unique platform •Java is reliable and multithreaded giving you the ability to perform a lot of tasks at the same time within a program •Java is easy to learn and object oriented. This allows you to create modular applications that are maintainable and also codes that are reusable. The support of Java is becoming universal as it is being integrated into almost all key operation systems, popular web browsers and electronic devices of customers. With its wide usage and benefits, you can see that Java is amazing. Learning Java might save your future as you would be able to make a living with it due to its high demand for worldwide internet solution. Are you interested in Java and wondering how to learn it? You don’t need to worry about that as our read book is ready to help fill in the gap and provide you a solution. With our powerful short read book, you can learn Java quickly, improve, and become perfect. Our incredible book offers lots of advantages if you are ready to read it without omitting a line. Some of these advantages are: •A proven and ultimate guide for beginners on how to use and write Java programs. It will be of help before, during and after your classes. •Every instructions and step in the book are convenient to follow and easy to learn •It has a good and winning navigation index so it can be used as a reference guide. •The book offers a clear and understandable explanation of all complex Java functions •You will have the chance to learn Java as fast as possible and become a hot cake in the technology world •Reading it saves time giving you the chance to put what you have read into practice. Above are just tips of an iceberg when talking about the benefits our short book has to offer. Additionally, we offer a free DOWNLOADABLE JAVA FILE WITH EXAMPLES as a bonus. You don’t need to spend all the money on you before getting this book. It is affordable and suitable for all budgets. No doubt, the result you will get from this book is worth more than its price. We admit the fact that this incredible and powerful book might not contain all extensive information about Java. Our goal is to make sure you learn Java as quickly as you can without going through much stress. The more you delay purchasing and making use of the information in this book the more your level of ignorance about Java increases. Why not choose a winning side when you can. To learn Java quickly and become a Java programmer, click the buy button on the upper right side of the page and obtain your copy of the book in just one click! Note: Each day you delay buying this product the more your level of ignorance about Java increases and the more you lose the chance of fitting into the technology world. Purchase this product now!

Learning Java Through Applications

A Graphical Approach

Author: Duane J. Jarc

Publisher: N.A

ISBN: 9781584503767

Category: Computers

Page: 673

View: 3601

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Emphasizes the graphical capabilities of Java and the ability to create graphical user interfaces with this popular language. It helps programmers enhance their understanding of the Java programming language through the creation of a variety of projects.

Learn Java for Web Development

Modern Java Web Development

Author: Vishal Layka

Publisher: Apress

ISBN: 1430259833

Category: Computers

Page: 472

View: 5732

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AngularJS is the leading framework for building dynamic JavaScript applications that take advantage of the capabilities of modern browsers and devices. AngularJS, which is maintained by Google, brings the power of the Model-View-Controller (MVC) pattern to the client, providing the foundation for complex and rich web apps. It allows you to build applications that are smaller, faster, and with a lighter resource footprint than ever before.Best-selling author Adam Freeman explains how to get the most from AngularJS. He begins by describing the MVC pattern and the many benefits that can be gained...

Entwurfsmuster von Kopf bis Fuß

Author: Eric Freeman,Elisabeth Robson,Kathy Sierra,Bert Bates

Publisher: O'Reilly Media

ISBN: 3955619877

Category: Computers

Page: 696

View: 8986

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Jetzt aktuell zu Java 8: Dieses Buch ist ein moderner Klassiker zum Thema Entwurfsmuster. Mit dem einzigartigen Von Kopf bis Fuß-Lernkonzept gelingt es den Autoren, die anspruchsvolle Materie witzig, leicht verständlich und dennoch gründlich darzustellen. Jede Seite ist ein Kunstwerk für sich, mit vielen visuellen Überraschungen, originellen Comic-Zeichnungen, humorvollen Dialogen und geistreichen Selbstlernkontrollen. Spätestens, wenn es mal wieder heißt "Spitzen Sie Ihren Bleistift", wird dem Leser klar, dass bei diesem Buch sein Mitmachen gefragt ist. Das ist nicht nur unterhaltsam, sondern auch effektiv: Komplexe Sachverhalte lassen sich nach Erkenntnis der modernen Lernwissenschaft am gründlichsten über mehrere verschiedene Kanäle verstehen. Das Buch verspricht dem Leser daher nicht nur Spaß beim Lernen, er wird nach der Lektüre auch die Herausforderungen des Software-Designs meistern können.