OpenGL Insights

Author: Patrick Cozzi,Christophe Riccio

Publisher: CRC Press

ISBN: 1439893764

Category: Computers

Page: 712

View: 3568

DOWNLOAD NOW »
Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the Basics The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your Skills Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.

GPU Pro 360 Guide to Geometry Manipulation

Author: Wolfgang Engel

Publisher: CRC Press

ISBN: 1351339524

Category: Mathematics

Page: 325

View: 3567

DOWNLOAD NOW »
Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

GPU Pro 5

Advanced Rendering Techniques

Author: Wolfgang Engel

Publisher: CRC Press

ISBN: 1482208644

Category: Computers

Page: 522

View: 9919

DOWNLOAD NOW »
In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light effects, screen-space grass, the usage of quaternions, and a quadtree implementation on the GPU. It also addresses the latest developments in deferred lighting on mobile devices, OpenCL optimizations for mobile devices, morph targets, and tiled deferred blending methods. In color throughout, GPU Pro5 is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics programming for games and movies. It presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with source code are provided on the book’s CRC Press web page.

WebGL Insights

Author: Patrick Cozzi

Publisher: CRC Press

ISBN: 1498716083

Category: Computers

Page: 416

View: 1204

DOWNLOAD NOW »
Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and implement efficient and robust solutions—creating a growing demand for skilled WebGL developers. WebGL Insights shares experience-backed lessons learned by the WebGL community. It presents proven techniques that will be helpful to both intermediate and advanced WebGL developers. By focusing on current and emerging techniques, the book demonstrates the breadth and depth of WebGL. Readers will gain practical skills to solve problems related to performance, engine design, shader pipelines, rendering, mobile devices, testing, and more. Throughout the book, experienced WebGL engine and application developers, GPU vendors, browser developers, researchers, and educators share their unique expertise based on their real-world experiences. This includes hardware vendors sharing performance and robustness advice for mobile, browser developers providing deep insight into WebGL implementations and testing, and WebGL-engine developers presenting design and performance techniques for many of the most popular WebGL engines. The companion WebGL Insights website contains helpful tips, sample content, code, and other resources. It is also the place to find announcements about future volumes: http://www.webglinsights.com/

GPU PRO 360 Guide to GPGPU

Author: Wolfgang Engel

Publisher: CRC Press

ISBN: 1351052098

Category: Computers

Page: 364

View: 8288

DOWNLOAD NOW »
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering general compute functionality in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The19 articles by leading programmers contained in this volume focus on techniques that include going beyond the normal pixel and triangle scope of GPUs and take advantage of the parallelism of modern graphic processors to accomplish such tasks.

Das HDRI-Handbuch

High Dynamic Range Imaging für Fotografen und Computergrafiker

Author: Christian Bloch

Publisher: N.A

ISBN: 9783898644303

Category:

Page: 389

View: 1327

DOWNLOAD NOW »

OpenGL Game Programming

Author: Kevin Hawkins,Dave Astle

Publisher: Cengage Learning

ISBN: 9780761533306

Category: Computers

Page: 777

View: 3624

DOWNLOAD NOW »
OpenGL Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft DirectX, programming essentials for Microsoft Windows, and 3D theory, youll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs that will allow you to see OpenGL in action. Youll then learn how to pull together OpenGL, Microsoft DirectSound, and Microsoft DirectInput to create your own games!

Computer Graphics Through OpenGL

From Theory to Experiments, Second Edition

Author: Sumanta Guha

Publisher: CRC Press

ISBN: 1482258390

Category: Computers

Page: 951

View: 9854

DOWNLOAD NOW »
From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations. New to the Second Edition 30 more programs, 50 more experiments, and 50 more exercises Two new chapters on OpenGL 4.3 shaders and the programmable pipeline Coverage of: Vertex buffer and array objects Occlusion culling and queries and conditional rendering Texture matrices Multitexturing and texture combining Multisampling Point sprites Image and pixel manipulation Pixel buffer objects Shadow mapping Web Resource The book’s website at www.sumantaguha.com provides program source code that runs on various platforms. It includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. The site also contains an instructor’s manual with solutions to 100 problems (for qualifying instructors only).

Real-Time Rendering

Author: Tomas Akenine-Möller,Eric Haines,Naty Hoffman

Publisher: A K PETERS

ISBN: 9781138627000

Category: Computer graphics

Page: 1180

View: 6338

DOWNLOAD NOW »
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Pro OpenGL ES for Android

Author: Mike Smithwick,Mayank Verma

Publisher: Apress

ISBN: 1430240024

Category: Computers

Page: 308

View: 1085

DOWNLOAD NOW »
In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES! OpenGL has set the standard for 3D computer graphics, and is an essential aspect of Android development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building a fascinating 3D solar system simulator! After introducing Open GL ES, Pro OpenGL ES for Android explains the basics of 3D math and then orients you to the native Android 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts. By the time you finish Pro OpenGL ES for Android, you'll have learned all the skills you'll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available. What you’ll learn The basics of 3D mathematics, and how they are applied in the OpenGL library How to design and build your 3D worlds To create 2D interfaces within the 3D world To develop animation and 3D movement How to implement 3D shading, coloring, and texturing The differences between OpenGL and other 3D toolkits To build a fully-functional 3D solar system simulator using OpenGL ES Who this book is for Experienced Android programmers who want to enter the 3D world of OpenGL ES programming. Table of Contents Introduction to OpenGL ES and Our 3D Solar System Project Generating a Basic OpenGL Program Getting Past the 3D Math Shading, Lighting and Colors Materials and Textures Animation Creating a User Interface Blending Modes, Buffer Objects, and Other Cool Stuff Latest Features of OpenGL ES Ray Tracing, Hidden Surfaces, and Other Advanced Topics Appendix A: APIs

Clean Code - Refactoring, Patterns, Testen und Techniken für sauberen Code

Deutsche Ausgabe

Author: Robert C. Martin

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3826696387

Category: Computers

Page: 480

View: 9262

DOWNLOAD NOW »
h2> Kommentare, Formatierung, Strukturierung Fehler-Handling und Unit-Tests Zahlreiche Fallstudien, Best Practices, Heuristiken und Code Smells Clean Code - Refactoring, Patterns, Testen und Techniken für sauberen Code Aus dem Inhalt: Lernen Sie, guten Code von schlechtem zu unterscheiden Sauberen Code schreiben und schlechten Code in guten umwandeln Aussagekräftige Namen sowie gute Funktionen, Objekte und Klassen erstellen Code so formatieren, strukturieren und kommentieren, dass er bestmöglich lesbar ist Ein vollständiges Fehler-Handling implementieren, ohne die Logik des Codes zu verschleiern Unit-Tests schreiben und Ihren Code testgesteuert entwickeln Selbst schlechter Code kann funktionieren. Aber wenn der Code nicht sauber ist, kann er ein Entwicklungsunternehmen in die Knie zwingen. Jedes Jahr gehen unzählige Stunden und beträchtliche Ressourcen verloren, weil Code schlecht geschrieben ist. Aber das muss nicht sein. Mit Clean Code präsentiert Ihnen der bekannte Software-Experte Robert C. Martin ein revolutionäres Paradigma, mit dem er Ihnen aufzeigt, wie Sie guten Code schreiben und schlechten Code überarbeiten. Zusammen mit seinen Kollegen von Object Mentor destilliert er die besten Praktiken der agilen Entwicklung von sauberem Code zu einem einzigartigen Buch. So können Sie sich die Erfahrungswerte der Meister der Software-Entwicklung aneignen, die aus Ihnen einen besseren Programmierer machen werden – anhand konkreter Fallstudien, die im Buch detailliert durchgearbeitet werden. Sie werden in diesem Buch sehr viel Code lesen. Und Sie werden aufgefordert, darüber nachzudenken, was an diesem Code richtig und falsch ist. Noch wichtiger: Sie werden herausgefordert, Ihre professionellen Werte und Ihre Einstellung zu Ihrem Beruf zu überprüfen. Clean Code besteht aus drei Teilen:Der erste Teil beschreibt die Prinzipien, Patterns und Techniken, die zum Schreiben von sauberem Code benötigt werden. Der zweite Teil besteht aus mehreren, zunehmend komplexeren Fallstudien. An jeder Fallstudie wird aufgezeigt, wie Code gesäubert wird – wie eine mit Problemen behaftete Code-Basis in eine solide und effiziente Form umgewandelt wird. Der dritte Teil enthält den Ertrag und den Lohn der praktischen Arbeit: ein umfangreiches Kapitel mit Best Practices, Heuristiken und Code Smells, die bei der Erstellung der Fallstudien zusammengetragen wurden. Das Ergebnis ist eine Wissensbasis, die beschreibt, wie wir denken, wenn wir Code schreiben, lesen und säubern. Dieses Buch ist ein Muss für alle Entwickler, Software-Ingenieure, Projektmanager, Team-Leiter oder Systemanalytiker, die daran interessiert sind, besseren Code zu produzieren. Über den Autor: Robert C. »Uncle Bob« Martin entwickelt seit 1970 professionell Software. Seit 1990 arbeitet er international als Software-Berater. Er ist Gründer und Vorsitzender von Object Mentor, Inc., einem Team erfahrener Berater, die Kunden auf der ganzen Welt bei der Programmierung in und mit C++, Java, C#, Ruby, OO, Design Patterns, UML sowie Agilen Methoden und eXtreme Programming helfen.

Shader mit GLSL

eine Einfhrung in die OpenGL shading language

Author: Heiko Ihde

Publisher: Diplomica Verlag

ISBN: 3836679272

Category: Computers

Page: 158

View: 2623

DOWNLOAD NOW »
Seit es Computergrafik gibt, wird kontinuierlich versucht die Qualit t der Darstellung bis hin zum absoluten Realismus zu steigern. Die Shader sind dabei ein wichtiges Hilfsmittel um realistischer scheinende Materialien in der Computergrafik zu erzeugen. Shader bieten dem Grafik-Programmierer eine vorher unerreichte Flexibilit t. Die vorher starren Vorgaben der Grafikprozessoren k nnen nun individuell an die eigenen Bed rfnisse angepasst werden. Dieses Buch bietet einen schnellen Einstieg in die Highlevel Shading Sprachen. Anhand von Beispiel-Shadern in der OpenGL Shading Language (GLSL) werden die Grunds tze erkl rt. Verschiedene Ans tze werden erl utert und m gliche Fehlerquellen werden aufgedeckt. Die Einbindung der entwickelten Shader in eigene OpenGL-Anwendungen wird gekl rt.Zus tzlich wird eine Einf hrung in Textur-Erstellung und 3D-Modeling gegeben.

Effektiv C++ programmieren

55 Möglichkeiten, Ihre Programme und Entwürfe zu verbessern

Author: Scott Meyers

Publisher: Pearson Deutschland GmbH

ISBN: 3827330785

Category:

Page: 326

View: 7568

DOWNLOAD NOW »

COMPUTER GRAPHICS AND MULTIMEDIA INSIGHTS, MATHEMATICAL MODELS AND PROGRAMMING PARADIGMS

Author: EVANGELINE, D. ,ANITHA, S.

Publisher: PHI Learning Pvt. Ltd.

ISBN: 8120352238

Category: Computers

Page: 508

View: 7267

DOWNLOAD NOW »
Nowadays, Computer Graphics and Multimedia have become crucial areas of study in the field of Computer Science and Information Technology. The commercial and academic viability of the field can be understood from its usability and application in various areas, including entertainment, education, image processing, CAD/CAM, fine arts, and so on. Students not only need to have a firm grounding in these fields but also have to learn how to integrate these technologies to get the desired results. This book, written in an easy-to-grasp style, equips the readers with all the basic and advanced concepts of computer graphics and multimedia. Inclusion of sufficient programs relating to C, OpenGL, VRML, Python Turtle Graphics and GKS helps the readers in generating realistic images. The text not only incorporates standard algorithms but also keeps pace with the newly invented ones. It provides an insight into graphics programming using various software packages. In most of the chapters, a number of solved numerical problems are provided to help students learn the practical applications of the preceding concept. Primarily intended for the undergraduate and postgraduate students of Computer Science and Engineering, Information Technology, and Mechanical Engineering, the book is equally useful for the students opting BCA, MCA, B.Sc. (CS/IT), M.Sc. (CS/IT) and Multimedia courses.

Design Patterns für die Spieleprogrammierung

Author: Robert Nystrom

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 395845092X

Category: Computer games

Page: 400

View: 2124

DOWNLOAD NOW »
- Die bekannten Design Patterns der Gang of Four im konkreten Einsatz für die Entwicklung von Games - Zahlreiche weitere vom Autor entwickelte Patterns - Sequenzierungs-, Verhaltens-, Entkopplungs- und Optimierungsmuster Für viele Spieleprogrammierer stellt die Finalisierung ihres Spiels die größte Herausforderung dar. Viele Projekte verlaufen im Sande, weil Programmierer der Komplexität des eigenen Codes nicht gewachsen sind. Die im Buch beschriebenen Design Patterns nehmen genau dieses Problem in Angriff. Der Autor blickt auf jahrelange Erfahrung in der Entwicklung von weltweit erfolgreichen Games zurück und stellt erprobte Patterns vor, mit deren Hilfe Sie Ihren Code entwirren und optimieren können. Die Patterns sind in Form unabhängiger Fallbeispiele organisiert, so dass Sie sich nur mit den für Sie relevanten zu befassen brauchen und das Buch auch hervorragend zum Nachschlagen verwenden können. Sie erfahren, wie man eine stabile Game Loop schreibt, wie Spielobjekte mithilfe von Komponenten organisiert werden können und wie man den CPU-Cache nutzt, um die Performance zu verbessern. Außerdem werden Sie sich damit beschäftigen, wie Skript-Engines funktionieren, wie Sie Ihren Code mittels Quadtrees und anderen räumlichen Aufteilungen optimieren und wie sich die klassischen Design Patterns in Spielen einsetzen lassen.

Medical Imaging

Visualization, display, and image-guided procedures

Author: N.A

Publisher: N.A

ISBN: 9780819457189

Category: Three-dimensional imaging

Page: 920

View: 6256

DOWNLOAD NOW »

OpenGL

A Primer

Author: Edward Angel

Publisher: Addison-Wesley

ISBN: 9780321237620

Category: Computers

Page: 252

View: 3512

DOWNLOAD NOW »
Presenting fundamental OpenGL, this book covers the functions and their descriptions. It includes supplemental examples in every chapter.

Open Geometry: OpenGL® + Advanced Geometry

Author: Georg Glaeser,Hellmuth Stachel

Publisher: Springer Science & Business Media

ISBN: 1461214289

Category: Computers

Page: 377

View: 3461

DOWNLOAD NOW »
At once a programming course that emphasises object-oriented thinking as well as a well-documented, versatile, and robust geometry library. All of the relevant geometry is covered in depth to provide a good understanding of the background to this topic. Many of the most common intersection problems and measuring tasks are covered, with the authors discussing the creation of arbitrary geometric objects and the use of Boolean operations to create more general solid objects. As a result, all those looking for an in-depth introduction to graphics programming will find this a solid, hands-on text.

OpenGL Superbible

The Complete Guide to OpenGL Programming for Windows NT and Windows 95

Author: Richard S. Wright,Michael Sweet

Publisher: N.A

ISBN: N.A

Category: Computer graphics

Page: 714

View: 8177

DOWNLOAD NOW »
A comprehensive resource for OpenGL programming for Microsoft Windows NT and Windows 95. This reference starts with beginning topics like 3D drawing and coordinate transformation, and then advances into more complex topics and special effects like blending and surfaces based on analytical formulas.