Playing at the World

A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games

Author: Jon Peterson

Publisher: N.A

ISBN: 9780615642048

Category: Computer games

Page: 698

View: 432

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Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Playing with the Enemy

A Baseball Prodigy, a World at War, and a Field of Broken Dreams

Author: Gary W. Moore

Publisher: Savas Beatie

ISBN: 1611210208

Category: History

Page: 331

View: 4995

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A memoir of fathers and sons, baseball, a world at war, and second chances. “I loved [it]. You will, too” (Jim Morris, author of The Oldest Rookie). Gene Moore was a small-town Illinois farm boy whose passion for “America’s Pastime” made him a local legend. It wasn’t long before word spread, and the Brooklyn Dodgers came calling on the teenage phenom who could hit a ball a country mile. Headed for stardom, and his dream within reach, Gene’s future in the majors was cut short by World War II. In 1944, after joining the US Navy, Gene found himself on a top-secret mission: guarding German sailors captured from U-505, a submarine carrying one of the infamous Enigma decoders. Stuck with guard duty, he decided to bide the time by doing what he loved. Gene taught the POWs how to play baseball. It was a decision that would change Gene’s life forever. The story of a remarkable man told by his inspired son, “Gene’s journey from promise to despair and back again, set against a long war and an even longer post-war recovery . . . [is] a 20th-century epic that demonstrates how, sometimes, letting go of a dream is the only way to discover one’s great fortune” (Publishers Weekly, starred review).

Playing Ball with the Boys

The Rise of Women in the World of the Men's Sports (Easyread Large Edition)

Author: Betsy M. Ross

Publisher: ReadHowYouWant.com

ISBN: 145872123X

Category:

Page: 240

View: 9766

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Female sideline reporters are the fastest-growing trend in broadcasts of professional and college football: names like Suzy Kolber, Erin Andrews, and Andrea Kremer are now as well known as any of the men in the booth. But even more has been going on. In recent years women have garnered spots as sports columnists and reporters, talk-show hosts, and even coaches and team administrators. Yet there has never been a book about this phenomenon. Former ESPN news anchor Betsy Ross fills this gap with Playing Ball with the Boys, a fascinating, behind-the-scenes look at the emerging role that women play in sports broadcasting and reporting, as well as in the business of sports. Ross interviews a number of the biggest names from Kolber and Kremer to USA Today columnist Christine Brennan, Lesley Visser, and many others delivering firsthand accounts of the struggles and triumphs of women succeeding in what has long been a man's game.

Dungeons and Dragons Art and Arcana

A Visual History

Author: Michael Witwer,Kyle Newman,Jon Peterson,Sam Witwer

Publisher: Ten Speed Press

ISBN: 0399580956

Category: Games & Activities

Page: 448

View: 1796

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An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

A History of the World Cup

1930-2014

Author: Clemente A. Lisi

Publisher: Rowman & Littlefield

ISBN: 1442245735

Category: Sports & Recreation

Page: 532

View: 6796

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In A History of the World Cup, Clemente Lisi chronicles the most popular sporting event in the world, providing vivid accounts of individual games from the tournament’s origins in 1930 to modern times.

Playing with the Bridge Legends

Author: Barnet Shenkin

Publisher: Master Point Press

ISBN: 9781894154215

Category: Biography & Autobiography

Page: 235

View: 7719

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Since winning the world's most prestigious pairs event in his early twenties, with the equally precocious Michael Rosenberg, Barnet Shenkin has continued to build a an impressive bridge career. Over the last 25 years, he has had the opportunity to play with and against some of the best in the world, and in this book he recounts his favourite hands and stories. While much of his early career was based in Scotland and England, Barnet now lives in Florida and is becoming well-known on the US tournament scene. The book comes to a climax with the US team's record-breaking world title win in January 2000, an event which Barnet covered as a journalist.

Playing By The Rules

The Rules Of Golf Explained & Illustrated From A Lifetime In The Game

Author: Arnold Palmer

Publisher: Simon and Schuster

ISBN: 1471109682

Category: Sports & Recreation

Page: 256

View: 2250

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It was a moment seen by millions on television. During play at the 2001 British Open Ian Woosnam playing his best golf in two years, entered the final round trailing by one shot when disaster struck. His caddie was forced to tell him that he had one too many clubs in his bag costing him a share of the lead and possibly the championship. And who could forget the infamous moment in the 1968 Masters Tournament when Roberto de Vincenzo, on his way to a play-off for the title, had to abdicate the lead when he discovered he had signed for a round higher than he had actually scored. How could both these unfortunate errors be illegal under the rules? Indeed they could, says golf legend Arnold Palmer, who throughout his distinguished career has taken part in a sizeable share of controversies. Despite the fact that golf has fewer rules than such sports as rugby or cricket, it is a contest of honour, and all players respect the rules. Palmer helps make sense of it all with easy-to-understand language and hundreds of pictures of some of the more controversial rulings, giving readers a visual recall of memorable moments involving Greg Norman, Tiger Woods, John Daly, even Palmer himself. If you're one of the millions who take to the course every year, need a clear explanation of the rules of the game you love, and don't want to be speechless when an argument over the 'coefficient of restitution' pops up, then PLAYING BY THE RULES will be an invaluable guide you'll refer to time and again.

Playing with the Past

Digital Games and the Simulation of History

Author: Matthew Wilhelm Kapell,Andrew B.R. Elliott

Publisher: Bloomsbury Publishing USA

ISBN: 1623568242

Category: Social Science

Page: 400

View: 7617

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Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.

Marian McPartland's Jazz World

All in Good Time

Author: Marian McPartland

Publisher: University of Illinois Press

ISBN: 9780252028014

Category: Music

Page: 165

View: 9256

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In this collection of musical portraits, jazz pianist and radio host Marian McPartland pays tribute to such beloved and legendary figures as Benny Goodman, Bill Evans, Joe Morello, Paul Desmond, Alec Wilder, Mary Lou Williams, and others. McPartland's reminiscences and anecdotes about these jazz greats are informed by her encyclopedic knowledge of their music, making this richly detailed collection an important addition to the literature of jazz.In a preface to this new edition -- originally published as All in Good Time -- McPartland extends her commentary to include details of her long-running National Public Radio show "Marian McPartland's Piano Jazz" and memories of her late husband, famed Chicago trumpeter Jimmy McPartland.

Playing With the Boys

Why Separate is Not Equal in Sports

Author: Eileen McDonagh,Laura Pappano

Publisher: OUP USA

ISBN: 0195167562

Category: Political Science

Page: 349

View: 8934

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Athletic contests help define what we mean in America by "success." By keeping women from "playing with the boys" on the false assumption that they are inherently inferior, society relegates them to second-class citizens. In this forcefully argued book, Eileen McDonagh and Laura Pappano show in vivid detail how women have been unfairly excluded from participating in sports on an equal footing with men. Using dozens of powerful examples--girls and women breaking through in football, ice hockey, wrestling, and baseball, to name just a few--the authors show that sex differences are not sufficient to warrant exclusion in most sports, that success entails more than brute strength, and that sex segregation in sports does not simply reflect sex differences, but actively constructs and reinforces stereotypes about sex differences. For instance, women's bodies give them a physiological advantage in endurance sports, yet many Olympic events have shorter races for women than men, thereby camouflaging rather than revealing women's strengths.

Enlightenment to Enlightenment

Intercritique of Science and Myth

Author: Henri Atlan

Publisher: SUNY Press

ISBN: 9780791414521

Category: Philosophy

Page: 416

View: 7033

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This book is a thorough and critical, comparative analysis of the logic of modern scientific thought and of traditional teachings generally referred to as mythological and mystical. Different rationalities with different domains of interest and legitimacy exist, which should not be confused and cannot be unified in any theory of "Ultimate Reality." Atlan suggests they must coexist in practice, although each of them presents itself as an exclusive and all-encompassing truth. The book introduces teachings from Jewish talmudic, midrashic, and kabbalist sources and text from Zen and Taoism to exemplify the kind of rationality or controlled irrationality at work in such traditional thinking.

The Creation of Narrative in Tabletop Role-Playing Games

Author: Jennifer Grouling Cover

Publisher: McFarland

ISBN: 0786456175

Category: Games & Activities

Page: 215

View: 8009

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Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.

Empire of Imagination

Gary Gygax and the Birth of Dungeons & Dragons

Author: Michael Witwer

Publisher: Bloomsbury Publishing USA

ISBN: 1632862042

Category: Biography & Autobiography

Page: 320

View: 8487

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The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Junot Diaz all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the genre he is largely responsible for creating. But as Witwer shows, perhaps the most compelling facet of his life and work was his unwavering commitment to the power of creativity in the face of myriad sources of adversity, whether cultural, economic, or personal. Through his creation of the role-playing genre, Gygax gave two generations of gamers the tools to invent characters and entire worlds in their minds. Told in narrative-driven and dramatic fashion, Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.

The Mask of Night

Fifth Nick Revill

Author: Philip Gooden

Publisher: Hachette UK

ISBN: 147210708X

Category: Fiction

Page: 256

View: 1700

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When the Black Death strikes London, all the theatres are closed down by order of the Privy Council. The Chamberlain's Men, the theatre company Nick Revill is part of, takes up an invitation to play in Oxford. However, it seems that the plague has followed them - but not all deaths are as they seem.

Playing with Infinity

Mathematical Explorations and Excursions

Author: R¢zsa P‚ter

Publisher: Courier Corporation

ISBN: 9780486232652

Category: Mathematics

Page: 268

View: 4352

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Offers simplified explanations and illustrations of such advanced mathematical concepts as transcendental numbers, infinite series, continuity, and Godel's proof

Chicharito - The Biography of Javier Hernandez

Author: Frank Worrall

Publisher: John Blake Publishing

ISBN: 1782190791

Category: Biography & Autobiography

Page: 300

View: 3190

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Javier Hernandez - better known to legions of Manchester United fans as Chicharito - is one of the most exciting young talents in football today.Born in Guadalajara, Mexico, Hernandez joined his local club C D Guadalajara at the age of nine and signed his first contract at 15. Making his full debut in 2006, he impressed in the Mexican league so much that he caught the eye of a Manchester United scout in 2009. He signed for United on 8 April 2010 and scored on his debut in the MLS All-Star Game on 28 July. Since then, Hernandez has continued to light up the Old Trafford pitch, becoming a firm favourite with fans (who voted him Sir Matt Busby Player of the Year in 2011) and scoring vital goals for the club. He became the first player since Ruud van Nistelrooy to score more than 20 goals in his debut season as United clinched a record-equalling 19th Premier League title, and despite some injury concerns in the opening half of the 2011/12 season, he has continued to be a major player for United. Still only 24 years old, the 'little pea' has committed himself to United until 2016 and looks set to help the Reds to yet more glory. This is his fascinating story.

Das Buch ohne Bilder

Das verrückteste Vorlesebuch – mit einer Audio-Lesung von Adnan Maral

Author: B.J. Novak

Publisher: Blanvalet Verlag

ISBN: 3641175135

Category: Juvenile Fiction

Page: 52

View: 9222

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Sie werden sicher denken, dass ein Buch ohne Bilder langweilig und sehr ernst ist. Außer ... wenn das Buch so funktioniert: Alles, was in diesem Buch steht, MUSS vorgelesen werden. Selbst wenn da steht: BLORK oder BLuuRF. Selbst wenn es sich um ein absurdes Lied handelt, das davon erzählt, wie Sie einen Floh zum Frühstück verspeisen. Selbst wenn dieses Buch Sie dazu bringt, komische und peinliche Geräusche zu machen. Und vor allem – wenn Sie und Ihre Kinder nicht mehr aufhören können zu lachen! Wunderbar schräg und total albern – Das Buch ohne Bilder gehört zu den Büchern, die Kinder immer wieder vorgelesen haben wollen und Eltern immer wieder gerne vorlesen. Sagen Sie nicht, wir hätten Sie nicht gewarnt – dieses Buch kennt kein Erbarmen! Mit Audio-Lesung. Gesamtspielzeit: 4:50 Min. E-Book mit Audio-Links: Je nach Hardware/Software können die Audio-Links direkt auf dem Endgerät abgespielt werden. In jedem Fall können die Audio-Links über jede Browser-Software geöffnet und über ein Audiogerät abgespielt werden.

Between Lives: An Artist and Her World

Author: Dorothea Tanning

Publisher: W. W. Norton & Company

ISBN: 0393062899

Category: Biography & Autobiography

Page: 400

View: 443

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The life and times of one of our most enchanting artists; a twentieth-century fairy tale, lovingly remembered and luminously told. Fourteen years ago, the artist Dorothea Tanning published Birthday, a collection of reminiscences. Now she has expanded it into a memoir of her journey through the last century as confidant, collaborator, and muse to some of its most inspired minds and personalities: a diverse assemblage that ranges from the fathers of dada and surrealism to Virgil Thompson, George Balanchine, Alberto Giacometti, Dylan Thomas, Truman Capote, Joan Miró, James Merrill, and many more. At its center is the relationship, tenderly rendered, between Tanning and her famed husband, the enigmatic surrealist Max Ernst. Whether recalling the poignant presence of her friend Joseph Cornell or simply marveling at the facades along a Venice canal, "their filmy reflections fluttering in the dirty canal like fragile altar cloths hung out to dry," Tanning's writing is beguiling, wry, and shot through with the same eye for pregnant detail and immanent magic that marks her art.

Touch Rugby

Everything You Need to Play and Coach

Author: David Woolley

Publisher: A&C Black

ISBN: 1472902424

Category: Sports & Recreation

Page: 192

View: 393

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First Touch Rugby coaching manual supporting players and coaches at all levels.

Encyclopedia of Play in Today's Society

Author: Rodney P. Carlisle

Publisher: SAGE Publications

ISBN: 1452266107

Category: Education

Page: 1032

View: 9513

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CHOICE Outstanding Academic Title for 2009 "This ground-breaking resource is strongly recommended for all libraries and health and welfare institutional depots; essential for university collections, especially those catering to social studies programs." —Library Journal, STARRED Review Children and adults spend a great deal of time in activities we think of as "play," including games, sports, and hobbies. Without thinking about it very deeply, almost everyone would agree that such activities are fun, relaxing, and entertaining. However, play has many purposes that run much deeper than simple entertainment. For children, play has various functions such as competition, following rules, accepting defeat, choosing leaders, exercising leadership, practicing adult roles, and taking risks in order to reap rewards. For adults, many games and sports serve as harmless releases of feelings of aggression, competition, and intergroup hostility. The Encyclopedia of Play in Today's Society explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreational activities of children and adults throughout the ages, from dice games in the Roman Empire to video games today. With more than 450 entries, these two volumes do not include coverage of professional sports and sport teams but, instead, cover the hundreds of games played not to earn a living but as informal activity. All aspects of play—from learning to competition, mastery of nature, socialization, and cooperation—are included. Simply enough, this Encyclopedia explores play played for the fun of it! Key Features Available in both print and electronic formats Provides access to the fascinating literature that has explored questions of psychology, learning theory, game theory, and history in depth Considers the affects of play on child and adult development, particularly on health, creativity, and imagination Contains entries that describe both adult and childhood play and games in dozens of cultures around the world and throughout history Explores the sophisticated analyses of social thinkers such as Huizinga, Vygotsky, and Sutton-Smith, as well as the wide variety of games, toys, sports, and entertainments found around the world Presents cultures as diverse as the ancient Middle East, modern Russia, and China and in nations as far flung as India, Argentina, and France Key Themes Adult Games Board and Card Games Children's Games History of Play Outdoor Games and Amateur Sports Play and Education Play Around the World Psychology of Play Sociology of Play Toys and Business Video and Online Games For a subject we mostly consider light-hearted, play as a research topic has generated an extensive and sophisticated literature, exploring a range of penetrating questions. This two-volume set serves as a general, nontechnical resource for academics, researchers, and students alike. It is an essential addition to any academic library.